I’ve recently picked up DW and I’m ~half way through.

I’ve recently picked up DW and I’m ~half way through.

I’ve recently picked up DW and I’m ~half way through. It strikes me, having never played, that the game inverts the typical DM/Party talk ratio. I’m imagining a game where the players are speaking the majority of the time, weaving their story, and the DM is interjecting only to describe or react. Have I imagined that right or not based upon your experience? Just trying to calibrate expectations.

Btw, hi everyone.

12 thoughts on “I’ve recently picked up DW and I’m ~half way through.”

  1. in my experience it’s more 50/50.

    yes players talk a lot more and everything works smoother when you can ask them for details.

    but as a GM you should be jumping in regularly, or giving lots of description. or watching to single out the one or two players who are quieter than the others and gently putting them on the spot “The goblins swarm the others, what do YOU do?” etc.

  2. I play in a weekly BESM campaign, and the GM talks much less, and the players much more,  than in any other RPG I have seen, including DW. But I think that has more to do with his style of GMing. So I suppose it depends more on the GM than on the system. 

    Although DW is much more collaborative than DnD or PF. 

  3. It’s going to depend on the players as much as anything else. If they don’t participate it’s not going to matter how little the DM talks

  4. I tend to moderate heavily when I run this game. As I need to make moves all the time it usually goes

    Me

    Player

    Me

    Player

    Me

    Player1, Player2

    Me

    Etc

Comments are closed.