So I’m starting up a new adventure/campaign with my regular group this coming Thursday, the last one was very story focussed (specific bad guys linked to the pc’s, etc). It was a lot of fun, but I’ve specifically asked them to focus more on the adventuring/treasure huntery style of game this time round.
This is what they have come up with for characters: A wandering group/travelling troupe of people whose soul purpose is to keep their pockets lined. We have a gladiator strong man, an illusionist mage, a sultry thief and a bardic tiefling.
I’m really looking forward to this as it gives me plenty of options in terms of what they could be getting up to. They could come across an abandoned place, or find a map to a hidden treasure or take a job from the local guild. There’s plenty of things that could go on.
My question to you guys is, what sort of things do you think I should have happen? How much of the world should I build?
Right now I have nothing, I’m tempted to spend a little time drawing a map out and sticking the key roads and towns/cities of note on it. But not fleshing it out anymore than that.
I’m also thinking of adding in some NPC’s that are notable in key places, or ones I can draw from. I would like to make this a living world, rather than a rather static one I had before.
Sorry for the very long post, any advice would be great!
TLDR: Adventures are now a group of travelling entertainers that rob temples/tombs of gold and get up to shenanigans. Crazy ideas for things to happen and general tips for world building are appreciated.