I’m thinking about picking up Dungeon World in the new future; whether I switch systems for an existing D&D 4e game,…

I’m thinking about picking up Dungeon World in the new future; whether I switch systems for an existing D&D 4e game,…

I’m thinking about picking up Dungeon World in the new future; whether I switch systems for an existing D&D 4e game, start a new campaign, or not is totally up in the air as of right now. At the moment, I’m wondering if the buy would be worth it, even if I don’t end up actually playing it. Thoughts?

11 thoughts on “I’m thinking about picking up Dungeon World in the new future; whether I switch systems for an existing D&D 4e game,…”

  1. The book it self has a ton of fantastic “system neutral” resources. Its rules for steadings are great, tons of GM advice, and even the magic items can be moved over to other systems. If all you have ever played is 4e it might be quite the culture shock but you might learn a thing or two.

  2. If you don’t olan on running it specifically but are interested in the system in general I’d rather get Apocalypse World or Saga of the Icelanders; they are clearer text and better show what the engine is capable of creating. 

  3. I read Dungeon World first and think it stands alone fine. Apocalypse World is also very good, but as a stand alone product, it could be hard to see applying it to a D&D setting. I personally would not recommend Sagas of the Icelanders. It has some holes that AW or DW fill better.

  4. We recently switched from 4E to DW.  Definitely recommend it.  As others said, some great DM/GM concepts regardless of rule set that I think make it worth the read even if you don’t use DW ruleset.  

  5. Good point David Bell  – one of my players runs a Pathfinder game and has implemented “Adventuring Gear” rules instead of tracking ten foot poles, torches and block-and-tackles.  Saves a lot of time when the party restocks.

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