So something happened in my game tonight that I think requires I offer a player a Compendium Class.

So something happened in my game tonight that I think requires I offer a player a Compendium Class.

So something happened in my game tonight that I think requires I offer a player a Compendium Class. He was killed and then resurrected by being linked to the ailing heart of the dead god Giridion. Giridion was a god of Mirth but has been dead for some centuries. Since then his heart has mostly been used to grant a limited form of immortality to a certain knight, Sir Castenes. Recently the heart was stolen and put to use empowering a dark ritual, the details of which are not important here. Sir Castenes came to the party as a ghost and bid them help him recover the heart. But in the process our dwarf initiate, the mighty Don, fell prey to a falling ghoul. Castenes had never intended to have anyone die for his sake and so once the heart was recovered opted to link it to Don instead of himself. So Don is alive again. However, his life is sustained by the heart of a dead god. It seems to me this warrants access to a compendium class. Problem is I’m drawing a blank. I know I want the base move to toughen him up some how. Both to show how the mystical vitality of the artifact is still more than your average mortal heart can bestow and to make the character a little tougher. (He runs in and hits stuff a might to readily). Any of this inspire anyone?

2 thoughts on “So something happened in my game tonight that I think requires I offer a player a Compendium Class.”

  1. Sounds like the obvious move is make the dwarf a demi-god — a move about incredible strength, a move about entering or passing through the domains of gods/getting an audience with them or just access to the dead god’s sacred place as a Mystic Party Headquarters maybe, a move to make death less likely

  2. Maybe you could do something with the Mirth angle too…

    “Laughter is the Best Medicine” = when you try to make someone feel better with humour… blah blah blah some kind of bonus to healing

    “Make ’em Laugh” = when you parley with good humour or a well-told joke, something something +1.

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