Sorry to bring this up again, but does anyone understand or have a fix for Mike Burnett’s Phylactery advanced move…

Sorry to bring this up again, but does anyone understand or have a fix for Mike Burnett’s Phylactery advanced move…

Sorry to bring this up again, but does anyone understand or have a fix for Mike Burnett’s Phylactery advanced move from Grim Portents ‘Zine issue #2’s Necromancer?

As written:

Phylactery

Choose an item you can carry to be your phylactery. When you

reach 0 HP and your phylactery is unbroken and within your reach, your soul will be tethered to the phylactery, beyond Death’s reach. You become undead. While undead, you do not have to breathe, eat, or sleep, and you use CON for all rolls.

Any additional damage you take while undead reduces your HP stat, and it remains lowered until you rest in the light of the moon. If your HP stat reaches 0 while you are undead, you die permanently and do not make the last breath move. If you gain hit points while undead, you return to life and lose the undead tag, but gain a debility.

4 thoughts on “Sorry to bring this up again, but does anyone understand or have a fix for Mike Burnett’s Phylactery advanced move…”

  1. The way I read it, it functions as a one-time reanimation. Rather than taking your last breath when you die, you’re brought back as an undead. Further damage reduces your max health until you rest in moonlight. If your max health drops below 0, you’re pretty fucked, but if you’re healed at all, you come back as a living person with some side effects.

  2. Possibly it is supposed to say “Constitution” where it says “HP stat” (as in, the stat that helps determine your max HP). You have 0 HP and damage reduces your Constitution score and you can restore that, etc. And if you gain new HP, you come back to life.

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