I wrote down some of the things I have learned about writing adventures for Dungeon World:

I wrote down some of the things I have learned about writing adventures for Dungeon World:

I wrote down some of the things I have learned about writing adventures for Dungeon World:

http://redboxvancouver.wordpress.com/2014/07/28/writing-dungeon-world-adventures-some-tips/

http://redboxvancouver.wordpress.com/2014/07/28/writing-dungeon-world-adventures-some-tips

9 thoughts on “I wrote down some of the things I have learned about writing adventures for Dungeon World:”

  1. On the nail mate. I’ve learned to actually ‘leave blanks’ by writing a description or scene establishment sentence in my Grim Portents that literally has ‘blanks’ ________ in it! Sometimes I even have a choice list too (like in the playbooks), that gives me enough of a suggestion that I can accommodate the players interests on the fly, but have a rough idea of what might be encountered.

  2. Yeah, blanks can also be lists of choices, random tables, potent questions, custom moves, or other means of supporting the players (including the GM) in generating content.

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