Working on a Move for when you run out of rations on a PJ or otherwise need to find food.

Working on a Move for when you run out of rations on a PJ or otherwise need to find food.

Working on a Move for when you run out of rations on a PJ or otherwise need to find food.

When you forage for food in a place you could actually find some roll+WIS:

On a 10+ you find 1+1d3 rations.

On a 7-9 you find enough for yourself.

Anyone else have this come up in game?

10 thoughts on “Working on a Move for when you run out of rations on a PJ or otherwise need to find food.”

  1. Yeah, I had them stop the journey, wasting valuable time (sort of, I just described the place the were headed as more ruined than I might have done) then I think I made up a quick Move for the ranger to find a place to forage/hunt, then made a Move almost exactly like that one.

    Usually I have them gather enough rations for the journey, else they’re walking there in the more traditional sense.

  2. Hm…

    When you travel through hostile territory without proper rations, rather than a quartermaster choose someone to be hunter. When you run out of rations, the hunter rolls+Wis.

    ✴On a 10+ you find enough to complete your journey.

    ✴On a 7-9 you find enough to complete your journey after a day, the trailblazer now rolls again to see if you can make up the time lost.

  3. Mark Chance Sounds good!

    How about:

    When you forage for food, you gain +2 rations if…

    …you know the area well

    …the area is untouched by man

    …the weather is clear

    …things grow big around here

    …you have a hireling who lives nearby

  4. A lot of good ideas here, but keep in mind if you DO NOT have rations you can’t make the PJ or Make Camp move to begin with, so adding a hunter/gather role is fine if you haven’t run out of food yet.

  5. In my game (it never came up, as between the Druid and the Elven Ranger PJs usually were 10+ throughout and they rarely strayed far from ‘civilized’ lands) –

    When you should expend a ration but can’t,  Roll + CON

    On a 10+ your stomach growls.  Neither mundane or magical healing happens, but aside from that you’re okay.

    On a 7-9 you cannot heal.  In addtion, choose one :

    -Lose 5 hit point

    -Take a debility

    On a miss take both from the 7-9 list

    When they actually hunt to scrounge up food I either give it to them, making note out loud of how long it takes (and in private of the consequences of their delay to present later) or let them find food (Yes,) in the hands of / form of something they’d rather not run into (But…)

    – Bear and cubs

    – Goblin raiding party, roasting a horse over a campfire

    – The merchant who keeps somehow getting the upper hand out of every deal the party makes with him, but who they don’t want to kill because he’s the King’s nephew

  6. I don’t know if this will help you or not, Eric, but I remember bringing this up in the Tavern almost a year ago for a PbP game of mine. 

    https://plus.google.com/116245899164381280330/posts/8VvwmBvcH4q

    From what I remember, our game didn’t really end up utilizing much of it, but it’s still interesting to think about. 

    Alternatively, As a GM, you could always introduce creatures for the PCs to hunt and kill for food without creating a custom move.

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