My players are desperate to know if their items are magical, and if so, what they do. So I thought of new type of hireling:
Enchantment Expert – When you make camp and the Sage has time and safety to study a magic item, he can determine how it works.
Loremaster – When you consult the sage about something, he’ll tell you a long-winded story about that thing or something similar to it. The player gets +skill to a spout lore roll about that thing, but only if they sit through the whole story.
What do you think? Perhaps I’d be better off making item ID something the Adept can do… or maybe I should force my players to experiment with items the old fashioned way 😉