My players are desperate to know if their items are magical, and if so, what they do.

My players are desperate to know if their items are magical, and if so, what they do.

My players are desperate to know if their items are magical, and if so, what they do. So I thought of new type of hireling:

Sage

Enchantment Expert – When you make camp and the Sage has time and safety to study a magic item, he can determine how it works.

Loremaster – When you consult the sage about something, he’ll tell you a long-winded story about that thing or something similar to it. The player gets +skill to a spout lore roll about that thing, but only if they sit through the whole story.

What do you think? Perhaps I’d be better off making item ID something the Adept can do… or maybe I should force my players to experiment with items the old fashioned way 😉

10 thoughts on “My players are desperate to know if their items are magical, and if so, what they do.”

  1. I like it. Definitely some potential there.

    How about Enchantment Expert only gives one property of the item per point in the skill?

    Another possibility is to use a Wizard’s Ritual. That’s a good catch-all for anything magical.

  2. I dig that idea. I was going for similarity to the wizard’s “Enchanter” ability (When you have safety to study a magic item, the GM will tell you what it does), but this could be more trouble for the PCs. “What does it do? It turns you invisible. How do I get it to do that? Drink it. How long does it last? Sorry, you only had two questions….”

  3. My players literally took turns stabbing each other in the Blacksmith’s shop to determine what their newly crafted Dragon-Bone-Steel weapons coated in Adamantium did.  I want to steal your idea, but they haven’t shown interest in snagging any hirelings.

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