One of my players finally gained enough XP to level beyond 10, and he’s interested in switching classes from Fighter to Wizard. Reading the rules for advancement past 10th level, as written the character’s race, HP, and ability scores all carry over, in addition to a few core moves from the old class (in my player’s case, probably his Signature Weapon and the Interrogator move).
His question was, “does my damage die carry over, too?” Based on HP carrying over, I’m leaning towards saying yes – I assume that if he’s been fighting for his entire life up to this point, all that prowess probably isn’t just going to vanish overnight when he picks up a spellbook.
Is the wording left ambiguous on purpose, so that each group can do what works best for them? Are there reasons his damage would/should drop to the Wizard’s d4?