I’m working towards a new DW arc building on our previous one, and I’m looking at the rules changes I plan to make.
First up: resurrection
DW treats resurrection of major characters as the norm, much like D&D does – it’s a 3rd level spell, and failing that the GM is briefed to support it anyway (given some time and effort).
I hate that. I hate resurrection generally – it robs death of its emotional sting, it would totally change the generational dynamic of a society, and it doesn’t fit with any metaphysics I can think of that’s doesn’t make every game a horror game.
(I mean, seriously – if souls can be recalled and put back into bodies, where are they? What are they doing? Hanging around somewhere until the end of time, with the possibility you could be recalled to the mortal world at any point? Sounds like hell to me…)
My instinct is to drop the spell, and replace the instructions to the GM with “The (quiet) dead are gone. They cannot be recalled.”
So, any thoughts? Anyone think this is particularly bad idea for DW?