Dungeon Worlders assemble!
– A humble plead for assistance… With a small explanation.
I’m always looking for ways to improve my “GM’ing improvised action one-shots” skill. My current goal is to make a formalized way to do it, one that makes setup quick, requires no prep, makes the players invested and kicks the game off with a bang. All in the quaint time span of three to four hours.
And that’s hard.
Formalizing these things requires incredible amounts of experience and understanding. Anyone can GM a fun one-shot, it’s not exactly hard if you just run the game according to the games’ own expectations. But formalizing what makes an amazing one-shot (and how to run one) is really hard, and currently I’m utterly incapable of doing it.
My more successful one-shots have a few elements in common, and I’m trying to find out exactly what these things are. I know some of them, but I’m pretty sure that some of the things have eluded me.
So, that’s what I’m trying to do; analyze my one-shots to see what works and what doesn’t, and eventually put it down in an easily digestible format for distribution.
All I need to do then is to be better at asking for feedback after sessions, and of course run more one-shots. The former should be pretty simple, and the latter is kind of a reward in itself for me. I love GM’ing Dungeon World.
Here’s where you come in
I’m more or less freely available Friday and Sunday, so I figure I’ll try to run two one-shots, both days. If you have any interest in playing those days and giving feedback on the sessions, comment below and tell me what times you’ll be available.
And remember to mention your timezone! 🙂