Cleric Week starts on the 2. of June!

Cleric Week starts on the 2. of June!

Cleric Week starts on the 2. of June!

or ClassWeek 2014, now with even more class! 

Welcome to Class Week! Class Week is a weeklong community event to get us talking about specific classes and examine them to find all the gems we can do with them! 

For 2014, let’s start with the Divine Crusader, the Holy Pilgrim, the Chosen Miracleworker, THE CLERIC! 

Cleric (and to a lesser degree Paladins) bring the works and worlds of the gods into your game of Dungeon World. They are more then Healbots and Buffmachines; they wear divine authority and are blessed by higher forces. Every party will be happy to have one with them because, just like the Bard, they can become the heart and moral compass of a group and might even give everyone a Mission from God. 

So let’s have a look at things we can do with that. You all are highly encouraged to participate by asking questions, telling stories and creating custom content. Here are a few examples: 

How does divine guidance really work?

How can you make sure to bring the gods front and central when a Cleric is in your game? 

How do Clerics of a Pantheon work? 

What is it like to cast a divine spell? How does it feel to be touched by the gods or when they heal your wounds? 

What other races make good clerics? 

What new Cleric Spells can we write? 

What do you like most about Clerics? 

CLEEERIIIIIICS!  

(to find everything about ClericWeek, use the hashtag: #ClericWeek ) 

Cleric Week logo by David Reichgeld 

Sage LaTorra Adam Koebel could you sticky this post until next week? (and change the logo then?) 

8 thoughts on “Cleric Week starts on the 2. of June!”

  1. Dunno how this *~week thing works, but i remember our clerik using divine guidance to search for his companions. He rolled well, so i let him know the direction to go, for he had a specific Bond with the Thief (something like he knows shes a good heart and wants to convert her to the true believe)

    He also found an ally ( Tracker) to guide him through the wilderness on the terms of his holy quest to proselytize his somewhat reluctant true believers 😉

    On a side note i could also think of drawing tarot cards or the like as guidance and play find out what they mean.

  2. Roland P I like the idea of tarot cards; ever since I played Everway, an RPG which uses tarot-like cards as a resolution mechanic, I’ve fallen in love with diceless mechanics. 

  3. ell975 yeah, i like them too , and it could offer a way of providing spiritual guidance that could offer a way to propell the story in new and interesting ways

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