How would you do Shadow of the Colossus in a *World game?

How would you do Shadow of the Colossus in a *World game?

How would you do Shadow of the Colossus in a *World game? You’re fighting something the size of a skyscraper, only vulnerable in certain places or ways, so you have to do some ridiculous stunts just to get into striking range.

10 thoughts on “How would you do Shadow of the Colossus in a *World game?”

  1. Here’s the thing, especially if you’ve played Shadow of the Colossus: the Colossi — and their prisons — are 100% dungeons. They’re moving, deadly, living dungeons, but dungeons. They’re dungeons that give you zero chance to stop and rest, which is really exciting.

    I’d look at my dungeon moves, and really lean on make them backtrack (when the colossus’ movement cuts off a route), change the environment (if I want to do a colossus who is all stone but has a garden growing on his head, perhaps), and introduce a creature (if I wanted to borrow from clover field and imagine what creatures live on a colossus).

    I’d also make it clear that stopping moving is probably the best way to get smushed or knocked off the beast.

  2. You can kinda do this already, because you can’t make a move unless you can hit the trigger, right? So fighting a giant thing is all about getting chars into positions where they can actually do damage to it or otherwise cause problems. You want to climb up onto the leg of this thing? Sweet, Defy Danger with Str.

  3. Inverse World has giant monster mechanics specifically for doing this exact thing, including advice on how to use giant monsters as either antagonists or locations, and giving them appropriate moves and scale.

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