Hey everyone.

Hey everyone.

Hey everyone. I’ve run a couple one shot Dungeon World games in the past, and they went very well. My friends and I plan on starting a full on campaign soon, and I’m DM’ing. I was just wondering how everyone here chooses their stats when creating a character. I know that the rulebook has stat points to assign, but I sort of feel that perhaps thats a bit boring. Are there any more alternative ways to determine stats that usually work fairly well?

9 thoughts on “Hey everyone.”

  1. You could do it a couple different ways:

    • You can have them roll six sets of 3d6, then assign them. Make the minimum score 8, I’d say. A -1 is bad enough.

    • If you wanted better odds for your stats, roll six sets of 4d6 and discard the lowest die from each set to get the stat. Again, I’d go with a minimum of 8.

  2. So, a potential stat line for the Fighter may read:

    • STR + 2, DEX + 0, CON + 1, INT – 1, WIS + 1, CHA + 0

    Then the other stat lines would have different modifiers for the stats. Essentially a midpoint between randomized and predetermined stats.

  3. I played with 4d6, drop lowest, roll 7 times keep the best 6. Results were awkwardly funny; we had an overpowered cleric who was loved by everyone (including me, the gm) cause it was so badass and so good at the same time, kinda like batman, he had all +2s and +1s. The artificer and the druid had three +1s and three zeroes; they produced lots of 7-9 but made their way out of anything (including multiple deathly situations). The barbarian had 18 strength from the start and she was pure madness. The fighter had basically the same stats as the default ones.

    All in all: pre-made stats ar far from being boring, they are carefully computed and precisely designed to produce the rhythm DW has in all of its stories (since that’s what a stat does: it governs the statistical distribution of having a 6-, 7-9 or 10+, that is the balance between the gm move/player success+gm move/player success results). I found rolling random stats quirky but funny. I’d say, something to try if you’ve played a lot and want to explore the system.

  4. Having predetermined numbers puts the interest somewhere other than the stats.

    Namely, the fiction and the decisions the characters make.

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