So I’m having trouble with the Paladin in my group spamming his healing. I’ve already stated that he takes the damage he heals on a 7-9, but he took the move that allows him to heal himself as well as a target, so that almost makes that rule moot. I feel this is draining the tension out of the game. I talked about limiting his healing to Level per Day, but they don’t like that rule. So, I had another idea. Since the Paladin in question is a Paladin of Dionysius and claims to be a “Party Paladin” I thought about adding a consequence to his healing. On a roll of 7-9, the target is healed but is drunk for 1d4 – CON hours. A drunk character would suffer a -1 ongoing to DEX and WIS, but have a +1 to CHA when dealing with social situations. Is this rule out of line? I haven’t mentioned it to the group yet, so I don’t know how they’ll react.
So I’m having trouble with the Paladin in my group spamming his healing.