Probably old news, but our group took the Inglorious warfare rules out for a spin this evening, and they were…

Probably old news, but our group took the Inglorious warfare rules out for a spin this evening, and they were…

Probably old news, but our group took the Inglorious warfare rules out for a spin this evening, and they were fantastic.

12 thoughts on “Probably old news, but our group took the Inglorious warfare rules out for a spin this evening, and they were…”

  1. We did not delve into the player roles from Chapter 1 (preview 2), only the general unit engagement stuff from Chapter 2 (preview 1). It took about an hour, with about 15 units split among 3 factions. Probably a lot less once we all know how to stat up units quickly.

  2. One oddity cropped up, resolved by the GM rolling some dice (which we know to be against the DW precepts): the PCs were in command of 4 units, but their Elven allies had 7, commanded by an NPC. Within two “rounds” it became clear that if the NPC units automatically succeeded in their attacks, then they would win the battle even if the PCs just twiddled their thumbs.

    My solution (supported by player consensus) was to make a command roll for the Elven general, which made the proceedings a bit more interesting.

    What would you guys do?

  3. Also, I’m a little fuzzy on how often units deal and take damage. In combat we use “loose rounds”, where PCs just call out what they’re doing in any order they like, and I make moves as needed. When everyone has acted, we go back to the top.

    I deemed that units would give and take damage once per “round”, whenever it made sense in the fiction. This resulted in foot units being highly expendable, and archers being tremendously effective.

    This all makes a certain amount of sense, but I’m curious if others have done it differently.

  4. That’s cool. I unfortunately didn’t get in on that. If someone would me rad enough to hook me up (share on drive?) I promise to smite evil in your name.

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