I got bored and threw together a jungle exploration hex sandbox thing.

I got bored and threw together a jungle exploration hex sandbox thing.

I got bored and threw together a jungle exploration hex sandbox thing. Figured I’d share it in case anyone has feedback or wants to use it for anything.

It contains one text document containing random and keyed encounters, a picture format of the map, and a Hexographer file of the map.


The Monolith From Beyond Space & Time (http://www.lotfp.com/store/index.php?route=product/product&keyword=monolith&category_id=0&product_id=154) is used in one hex, though nothing else external should be needed.

I have created all the monsters in the random encounters (marked locations may get theirs later, where needed) using the Monster Codex (http://codex.dungeon-world.com/profile/249001).

Well, I think that’s everything. Oh, the scale should be about 24 miles (my standard “large” hex size), so 1-3 days to cross each.

Please let me know if you use it and/or have any thoughts.


5 thoughts on “I got bored and threw together a jungle exploration hex sandbox thing.”

  1. I may do more in the future, if my players like this. Before, we have had very focused, one place adventures. So, this will put them in the drivers seat so to speak… We will see how it goes, but there are many strange and wondrous (read: deadly) things for them to encounter!

  2. Alexander Davis I’m curious if you used any systems or guidelines for creating the encounters/monsters/villages, etc – or if that was all just thought up. I’m interested in world-building “games” that can be “played” solo and then used as the seed for an adventure. How To Host A Dungeon comes to mind.

  3. Vinney Cavallo, sorry to say, there was really no system per se. I started by doing the map; I knew roughly what geography I wanted.

    Then, I did the rough outline and geographical details. After, I started to place icons. Here, I did a combination of what made sense as well as semi-random. Really, just eyeballing the placement.

    Then I wrote the random tables for each general terrain type / large area. Here, I just tried to include a mix of common, uncommon, and weird/unexpected things. This was just on gut feeling.

    Then I worked through the placed encounters. Sometimes the location of an item would inspire what it is. Other times, a previous encounter would dictate what should be found, or the random tables would suggest something.

    I’ve sometimes considered making a procedural system for something like this – I have a lot of ideas – but, I’ve not mastered this style enough to feel comfortable.

  4. I say go for it. You don’t have to master it before undertaking creating a system – it’s way more fun to start small and iterate on it. I bet you’ll learn more and develop new ideas that way too. (Also: play to find out what happens, right?) I’m only partially suggesting you do this for my own selfish reasons of wanting a tool like that 😀

    Really, nicely done. If you have any others you should toss them up here sometime too. Thanks for sharing!

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