Some how my game of Dungeon World has descended into a game with heavy influence of the Discworld, mixed with Monkey…

Some how my game of Dungeon World has descended into a game with heavy influence of the Discworld, mixed with Monkey…

Some how my game of Dungeon World has descended into a game with heavy influence of the Discworld, mixed with Monkey Island, its like so funny really it bloody is!

6 thoughts on “Some how my game of Dungeon World has descended into a game with heavy influence of the Discworld, mixed with Monkey…”

  1. When you attempt to trick someone into thinking there’s a three headed monkey right behind them, roll+CHA.

    On a hit, they trust your words and look the other way, vulnerable to your actions for a brief moment.

    On a 10+, you also take +1 forward to whatever action you’re about to make.

    On a 6-, they don’t believe you, and a real three headed monkey shows up right behind them.

  2. When you enter a duel of wits, roll + CHA. 

    On a 10+ everyone knows that your enemy fights like a dairy farmer. On a 7-9 that’s appropriate because you fight like a cow. On a miss, nobody believes you’ll ever become a pirate.

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