Taking damage/hard moves on a 10!
Over on RPGNet there’s a discussion about DW initiative that morphed into being the target of hard moves on a 10+ on a roll.
I gave an example of a fighter attacking an ogre, getting a 10+, and the reactionary move being an orc archer shooting the fighter for damage, and people were saying that’s not how things should work because you shouldn’t use hard moves when the player succeeds. My stance is that even if a player succeeds at a task the GM still needs to make a move (because they’re “looking at you to see what happens next”), and that hard moves can still happen based on things unrelated to the task at hand; i.e. successfully casting a spell at an orc doesn’t prevent you from being stabbed by a goblin. It also came up that the GM shouldn’t use hard moves without giving people a change to react, whereas I said that sometimes a character isn’t going to have a chance to react to something happening to them.
So I guess the question to the assembled is basically if I’ve been Dungeon Worlding wrong. Is making hard moves not directly related to the move in question happen on successes, or without giving the character a chance to react, against the rules or the spirit thereof.