Just a thought I’ve been having on GM moves. This is deeply theoretical, but please chime in with your thoughts.
Assume that we remove all player moves from the game. Every time a player does something, the GM will explicitly give the player a means and a cost for success, in the vein of “tell them the consequences and requirements and ask”.
Instead of having moves, we use tags to make truth statements about the PC’s, based on their class. A cleric could have favored by
Instead of rolling dice by meeting triggers, the player simply say something like “I draw my blade and swing it at the minotaur in one fluid motion. I do not fear it, for my martial prowess is unmatched!” reminding the GM that the cost for defeating the minotaur should be smaller than if any other player had attempted the same feat.
How would this variant play out? Would it be any fun at all for the players?