We just finished up our session – One player couldn’t make it which sometimes makes it difficult. The other players encountered a Dire Bear and with the help of the Druid in the Party had a pack of Wolves to help them lay waste to the large beast.
Before they could however the bear had struck the druid hard enough to break her arm posing a new problem for the group.
The final blow on the dire bear was dealt by the Wizard who cast magic missile. The spell is described as being a large glowing ball of energy. He launched the spell at the muzzle of the beast breaking it’s jaw and nose. The wolves saw the opening and all jumped in to claim the kill.
The session was great. The players were very creative and I even had a few opportunities for them to use their classes abilities. They all did great and most are now level 2.
I am really happy that I took the time to think out all the more general aspects of the area and creatures as well as people they would encounter. It made my GM rolls VERY simple to do which essentially gives the players a more streamlined experience.
Many of the GRIM PORTENTS pertaining to the overarching plot of the campaign are now checked off. Things are about to get VERY exciting.