I don’t think i understand this system when a player is attacking if the player rolls above a ten the player is hit…

I don’t think i understand this system when a player is attacking if the player rolls above a ten the player is hit…

I don’t think i understand this system when a player is attacking if the player rolls above a ten the player is hit by the enemy but when the enemy attacks the players the players don’t get to deal their damage to the enemies.

8 thoughts on “I don’t think i understand this system when a player is attacking if the player rolls above a ten the player is hit…”

  1. On a 10+, the player character deals damage and is not damaged. They can choose to deal bonus damage by letting the enemy attack.

    Player characters do not normally deal damage in the middle of an enemy’s attack because enemies attack during a hard move, which is covered under the GM guidelines in the PDF.

  2. In most cases, the enemy only “attacks” when the player blows a roll – they don’t (usually) attack in the same way a PC does.  Except when required by the fiction, enemies execute moves in response to what the PCs have done, so most damage inflicted by enemies is a result of a bad player roll (either the player rolls a failure which opens the PC to damage, or the player rolls a ‘qualified’ success and opts to open the character to damage in order to inflict damage).  As a GM, you need to teach yourself to “react” more often than you “act”, which can be a hard thing based on one’s gaming experience.

  3. Hi Treksh Marwaha ! The Dungeon World System understands that combat happens simultaneously and then simplyfies the rolls by doing just one that decides what happens. In a simple way, a skilled combatent will fight better than a unexperienced one, and therefore, will take less/cause more damage. Thanks.

  4. There are no turns. The enemy doesn’t just “hit” the players for no reason except its their turn. Generally the only time the monsters hits the players are the results of a player’s roll, although there other times where it makes sense in the fiction.

  5. John Desmarais my enemies attack all the time, mostly as set up moves. The difference is if the players get an opportunity to react or not.

    An enemy attacking you is the

    Put someone in a spot move

  6. +Tim Franzke, but once you’re into the flow of combat, most of it is keying off of what the players do (until or unless the fiction demands otherwise). As you said, the enemy attack is a setup for what happens next.

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