While DW isn’t my “go to” system to run, I had some teens that wanted to play an RPG and DW  seemed to be the best…

While DW isn’t my “go to” system to run, I had some teens that wanted to play an RPG and DW  seemed to be the best…

While DW isn’t my “go to” system to run, I had some teens that wanted to play an RPG and DW  seemed to be the best choice for newbies. As expected, was a lot of fun. I was surprised that it turned a bit into a murder hobo session during the first game, but I supposed I shouldn’t have been though. 

I left 99.9% of the world blank, and even the reason for their mission blank, filling it it with their answers to my  questions.  I normally don’t run things this way, so it has been a good exercise as I let the Discern Realities and answers to questions start detailing the locale and the world…even affecting the scenario we played out. It seemed to work out fairly well. 

Now, I have two weeks to come up with an under-city map/adventure/front that leads to a treasure of some sort…. 

5 thoughts on “While DW isn’t my “go to” system to run, I had some teens that wanted to play an RPG and DW  seemed to be the best…”

  1. Instead of trying to script out various possibilities for the under-city adventure, why not work on a new set of questions that will help the party detail their new undertaking. I mean, if it ain’t broke, why trouble yourself with fixing it ^_-

  2. Marques….  because while the rescue they performed “above ground’ was fairly easy for me to run with.. The adventure below ground (which is a result of their answer to a question) is MUCH more difficult for me to be as spontaneous in coming up with on the fly.  But to your point…I may try to leave a number of things open for spontaneous answers.

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