Here’s the sickenly obvious way to run a great DW game: go out of your way to make sure your players get XP. I’m sure this is old hat for most of you guys, but I’ve never thought of it this way until tonight.
Before tonight’s session, I wrote down each PC’s alignment key on an index card. Throughout the game, I made sure that Fenfaril had plenty of opportunities to terrorize folks with magic, Chance had plenty of danger to leap into without a plan, and Drummond could engage in trial by combat.
A memorable treasure was looted, a notable monster/enemy defeated, and plenty new was learned about the world.