8 thoughts on “Has anyone opinions on the Princess playbook?”

  1. Well, if you’ll accept the class’s designer’s opinion/experience…

    I’ve never had a bad time playing The Princess, and nobody has told me that they didn’t enjoy playing the class. I like to think that that’s a good sign.

    It’ll definitely add a touch of romantic fantasy to your campaign; most of the moves are about community and connecting with people, rather than overpowering the opposition. The class is still a bad ass in a fight though, regardless, and you still have plenty of options for an extra bad ass warrior princess or a wicked princess, if you want to go that route. I also included a handy little guide to choosing Beliefs to suit the kind of Princess you want to play.

    So if you want the option to destroy the enemy with the power of love or to outright turn them over to your side, then the Princess is pretty much the class for that.

    Also: you can get a UNICORN!


    You have a UNICORN. Choose one from each list and tell the GM their name.





    Savage (note to self: update this to “Brutal”)







    Pastel (+1d4 damage)

    Dark (add the messy tag when in melee)

    Luminescent (heal+1d6 with Gentle Touch)

  2. My goal was to make the most girly class I could. Of course I had to include unicorns. UNICORN (in all caps and a fancy typeface) is the first advanced move listed on the sheet.

    There’s also a move for cross-dressing, a move for dueling for the honor or safety of your true love, and a move for making friends with people who aren’t being very nice to you. Also, a good chunk of the plot of The Wizard of Oz is represented in the list too.

  3. One of my players chose this class and it had a fascinating effect on the campaign. She does not play the Princess as incredibly girly, but instead as a noble lady who affects her world with her grace, dignity, and her ability to inspire others. She carries herself more like Galadriel than a silly anime princess, certainly. With a Gallant as bodyguard, the tone of the game shifted quickly.

  4. Justin Cranford Oh, that’s fantastic!

    I say “girly” as hyperbole, but what I mean is “feminine.” I’m glad to see that the Princess is being played and having such an impact on different campaigns.

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