After watching some twitch streams and reading a bit on Dungeon World, I’m really interested in playing a game.

After watching some twitch streams and reading a bit on Dungeon World, I’m really interested in playing a game.

After watching some twitch streams and reading a bit on Dungeon World, I’m really interested in playing a game. Brand new to tabletop RPGs, really excited to try them out! Anything I should know going in?

18 thoughts on “After watching some twitch streams and reading a bit on Dungeon World, I’m really interested in playing a game.”

  1. Only the secret password passed down from generation to generation. If you don’t utter the password upon your arrival at a Dungeon World game, you will be shot, tortured, stripped of your possessions, and sold for organ parts. Not necessarily in that order either.

  2. Just check for updates. People are always running games and looking for players. in fact, William Carson just ran a game today, and was short a few people. And I know Shadi Alhusary is going to be GMing a game in the next few days. Just keep an eye out.

  3. A few questions:

    How much time does an average game take? (and how do breaks work? My schedule changes frequently and I don’t want to hold up other people)

    Do I need any materials other than the character sheets?

    When playing, do people use Skype, Hangouts, or another program?

  4. An hour and a half is a good length to run a taster one-shot with character generation, a bit of world building, a combat, some goofing off and exploring your moves, and a climax.

  5. The games I’ve played with my wife can run from 15 minutes to 7+ hours. Our average session length is 4 hours. Frankly, whatever you feel is appropriate or whatever you can fit in with your busy schedule. There is no standard. Running a game face to face makes a reliable schedule much better but playing online affords much more flexibility.

    Going in all you need is your imagination and a desire to play. Materials for running a DW game are all included in a PDF called Character Sheets (http://bit.ly/1aAmI4V) from the main DW site. It includes sheets plus a list of basic moves and gm moves and some other info. That is all you really need. I often have scratch paper and some index cards on hand. I also use my tablet though that is far from necessary, more like a luxury.

  6. I just played my first live game of DW on Friday.  We started at 6:30 and before we knew it…it was almost midnight!  The game was just so absorbing and fun that we completely lost track of time!  I think you’re going to love this game.

  7. That’s how I felt going into my game Musaab Yousif, and it turned out great.  You’ve got to fully embrace the DW mindset.  My initial problems were holding onto legacy concepts from previous games I’ve played.  It’s so worth it to just let the game run like it’s written.

  8. Well, since I have zero experience with other games (mainly a PC gamer with some forum RPing way waaay back), that shouldn’t be a problem with me 🙂 A local comics store has a D&D Next weekly game, and I might check that out, but since I’ve already seen this being played on RollPlay with itmeJP and loved it, I think I’m in the right place.

  9. I’m running a weekly game using Hangouts + Roll20, and it’s working out pretty well. Our sessions generally go around 3 hours.

    One of the beautiful things about DW is that online play can be pretty much the same experience as actually playing around a table. We use roll20, but don’t really use it for much more than simply displaying a map on the screen and sharing dice rolls. DW’s “theater of the mind” approach means that less crap to deal with on the screen generally means more of the players’ attention and imagination being focused on the story/game at hand.

  10. Played my first game today, pickup group on Roll20. It was AWESOME. Like a steak dinner, it was satisfying. I’m in this for the long haul most definitely. still hyped

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