crossposted from the dungeon world reddit
Hey, guys! My gaming group has decided to move past our short lived D&D Next campaign and I have stepped up and volunteered to DM dungeon world for our next game. While I am a dungeon world fan boy and eager lurker of the subreddit and DW tavern my only true experience, as well the only experience of my group, has been with a single live game that had transitioned into a extremely short lived play by post game on roleplay online. It appeared out group didn’t have the patience for play by post though my friends, apart from one, and I really enjoyed the system.
The one friend, however, really really dislikes Dungeon World and I want to remedy that if we do intend to go forth with this new campaign.
We have talked extensively on the topic and it appears that his major qualms with the system are as follows:
-Missing (or hitting on a 7-9) an attack shouldn’t get himself stabbed. He wants to miss and have a chance to defend himself on the opponents turn.
-He didn’t feel like his character was special or heroic and he felt like his character was a big screw up and messing up all the time.
-Felt like failure was too common with most the results being the worst, and the majority of rolls coming up “bad” (7-9). Granted he did roll -6 far more than was statistically probable. With just one live session and a short lived play by post career his character was nearly level 3.
Granted most of these I feel like could be remedied by good dming and proper move use. I am learning just as much as the rest of my group and I hope he will manage to enjoy it this time around.
So have any of you convinced any naysayers of the beauty of dungeon world? Any tips for a new DM hoping to wow his friends in general? Thanks for the help, everyone!
PS – Here is a link to our short lived play by post game. The player in question is Nook, if your interested in looking it over – http://www.rpol.net/display.cgi?gi=57127&ti=4&date=1380471353&msgpage=1