O hai! New adventure module from me: DW3 Ghostwood Haunts!

O hai! New adventure module from me: DW3 Ghostwood Haunts!

O hai! New adventure module from me: DW3 Ghostwood Haunts!

http://redboxvancouver.wordpress.com/2013/12/28/dw3-ghostwood-haunts/

If you buy it from Lulu during December, use LULUEMP2013 for 40% off and FREESHIP for free shipping (does not work for all shipping locations though, sorry UK).

http://redboxvancouver.wordpress.com/2013/12/28/dw3-ghostwood-haunts

12 thoughts on “O hai! New adventure module from me: DW3 Ghostwood Haunts!”

  1. But then I’d have to change the cover layout! Also it would be weird to have DW3 and not DW2 be a riff on B2, considering what DW1 was. Eh, besides, I’m a grown man. I can do whatever the fuck I want!

    Until I’m broke.

  2. It depends. Are you running a one-shot? Have you read any of them already? If you have to read the module as well before you run it tomorrow, Knives in the Dark is the easiest one to read quick and then reference during play. Lair of the Unknown is a better dungeon, but only if you read the book, because there’s more stuff to it.

    The Third Verse is the best dungeon I’ve made so far, but it is not beginner-friendly.

  3. Yeah, with Evil Wizards you can put a copy of the map down on the table in front of them, mark their starting location, and ask them what they want to do. You can’t really do that with the other ones, so if you know that will excite your players, that’s the one to go with. You’ll want to make sure you know the main “plot features” on the map (the monastery, the monsters, the evil wizards in the mountains, the haunted house and the two buried guys at the end of the book maybe) but you can also make shit up on the fly and drop it in.

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