Guys, I’d like to know your opinions about recommending Dungeon World to someone who have never played  RPG neither…

Guys, I’d like to know your opinions about recommending Dungeon World to someone who have never played  RPG neither…

Guys, I’d like to know your opinions about recommending Dungeon World to someone who have never played  RPG neither heard/read anything related. What do you think?

16 thoughts on “Guys, I’d like to know your opinions about recommending Dungeon World to someone who have never played  RPG neither…”

  1. Would somebody experienced be the GM?  If so than yes do it.  If the whole table is new to rpgs…well that is a whole different can of fish, and to be honest, DW is probably the way to go there as well.

  2. What’s the worst that can happen? It’s not like buying a new car.

    Just tell the people we are going to try this together. Let’s have fun and see what happens!

  3. DW is still the game of choice, IMO. Start them off on World of Dungeons if you want to take things easy – tell them “OK, any time you do something risky, you roll 2 dice and add a statistic. I’ll tell you what.” and go from there.

    I’m assuming you (or someone else with experience) is going to be the GM here. If they want to be GM as well, they’ll need to read the book and see if they like it themselves. (DW is still the game of choice, since the text is free and readily available.)

  4. Dungeon World is undoubtedly a better introduction than pretty much anything else in the fantasy game genre. Its not as rules heavy and it doesn’t have as much “RPG logic” that only makes sense to people because they’ve been playing it since they were ten.

  5. Like Claudio Freda said – if they’re into fantasy.  If they’re into sci-fi, something else.  Hell, for some people the right first game might be Monsters and Other Childish Things.  Or Fiasco.  Or Cat (actually, Cat more often then you might think for non-gamers).

  6. I played Dungeon World with a bunch of 13-year olds who played video games. Doing character sheets took much time – choosing look was easy (pick 1 out of 3 options), but assigning stats was harder (what does it mean that my character is strong?). Sometimes the players tried to avoid consequences from the fiction.

    But: during a session they learn what does it mean 10+, 7-9 and 6- (but they didn’t position the character in the fiction to use a better stat – or maybe once in an evident situation).

    I don’t know, what age are your players (and what kind of media they consume), but for younger players I’ll suggest something without killing,  and for older more mundane setting (for example Monsterhearts or even Saga of the Icelanders, if I were to choose from AW hacks).

  7. well, once it was said (I think by adam) that playing DW with only soft moves equals adventure time. I can easily envision a game with no damage, no killing, just fictional consequences (and should a monster ever go to 0 hp, the player just decides its fate).

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