I’m running some friends @ work through a DW campaign, but I’ve got a rotation of player characters that show up.

I’m running some friends @ work through a DW campaign, but I’ve got a rotation of player characters that show up.

I’m running some friends @ work through a DW campaign, but I’ve got a rotation of player characters that show up. I decided to make each session episodic – they’re exploring the perilous catacombs beneath a major city. Each session ends with the PCs back on the streets, and the next starts with whomever shows up back in the catacombs (like a mini first session).

Anyhow, I made these tiles to help randomize the dungeon each time. The stack is placed face-down and each time a PC nears one of the 8 exists, a new tile is drawn and the players decide which facing the new tile will be placed with! Then I get to make a move…

I’m considering starting a Kickstarter for these tiles but wanted to find out if this is something people would even want!

Thoughts?

37 thoughts on “I’m running some friends @ work through a DW campaign, but I’ve got a rotation of player characters that show up.”

  1. Until I started playing Dungeon World I’d say that I wouldn’t but after the first couple of sessions, random dungeons have become fun for pretty much the first time ever. Maybe not for physical versions, but PDFs I can print out and we can draw on then I’d be all over that.

  2. The emerging standard for geomorph design in the OSR is a 10×10 square with openings at 3 and 8 on each side (midpoint of each half of the side, as it were). These appear to be 5×5 with openings at 2 and 4 of each side, which is similar but not quite compatible.

    Would you consider changing them to align with this standard, so they would be more easily interoperable with the increasingly large library of geomorphs out there?

  3. Thanks for the comments everyone! It’s been really helpful.

    Keith J Davies [email protected]… note that these are not sized for minis. They’re more of a reference/inspiration tool for “mind’s eye” dungeon delves.

    Sean Dunstan I currently have 20 unique tiles in the prototype set, but will need to increase that number for a real release. Still testing to see what works; what percentage should be big rooms, how many should be strictly hallways, etc.

    Shadi Alhusary Kirby Bridges I drew these straight onto white foamboard I bought at an art supply store. Staples carries a similar board too.

    Christopher Stone-Bush It was pretty interesting… the players drew tiles and placed them as they saw fit, and I then made a GM move. I used the details on the tiles as inspiration for traps and encounters.

    Charlie Etheridge-Nunn yeah there’d definitely be a PDF version to back. Plus I am looking into options that include being able to use erasable markers on them.

    Keith J Davies Definitely! My next prototype will be a 10×10 grid on 4″ tiles.

    Matt Smith Yeah, I really need to figure out costs before committing to a price-point, but $30 for a single stack of cards would be great.

  4. Of course. I was just wondering if you’d done that yet.

    Not the cheapest way to go (so possibly a decent baseline — it can only get better!), The Game Crafter (https://www.thegamecrafter.com/publish/pricing) can print 3.5″ square tiles and charges $0.54 each, print on demand. You’d still have to add some kind of container and any other packaging, determine shipping and handling, and so on; a dollar per tile at these prices is not unbelievable.

    You’ll probably want to get manufacturing costs down even more, and it shouldn’t be hard (TGC isn’t cheap for large runs, but I understand gets you good quality without the large runs, the normal POD tradeoff).

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