For your consideration: an update to Shapeshifter
Looking for some feedback on this as an alternative to the Druid’s current shapeshifter move. I don’t think I’m the only one who finds this move a bit tricky to deal with, as a GM; I’m hoping this makes it a bit more fair and a bit less show-stealing from the other players while still being suitably dramatic!
When you spend a few uninterrupted moments and call on the Spirits to change your shape…
…into a nimble form, roll+DEX
…into a durable form, roll+CON
…into a perceptive form, roll+WIS.
On a 10+ hold 3. On a 7–9 hold 2. On a miss hold 1 in addition to whatever the GM says.
While shifted, any time you are told to roll using the modifier you used Shapeshifter with, you may spend 1 hold instead. That move then occurs as though you rolled a 10+. (For example, if you changed into a protective form, you could spend 1 hold to defend as though you’d rolled a 10+.) Moves using any other modifiers are rolled for as usual.
Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.
You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. Some moves may be impossible (e.g. volley.)