Still figuring out how G+ works….excuse the awkward sharing.
Originally shared by David Schirduan
I hope to contribute an actual Compendium Class to #rangerweek at some point, but here’s something that has made my ranger very, very happy:
Monsters with useful properties.
What I mean is, when you make a big monster, or some cool boss, let your ranger harvest its parts and make something cool out of it. Weapon, item, potable, etc. Also, check out this Monster Hunter styled class by Boing: https://docs.google.com/file/d/0B94zELwEwdHsUzFyZXRpaVlmRGM/edit
Here are some of the monsters and properties I used:
-Icthus – http://codex.dungeon-world.com/monster/688001 – Your ranger can harvest the flame sacs from the fish in the pool, and the skin of the Icthus can be used to repel water, or it’s mouth can be used as a suction device. The flame sacs can be turned into fire potions, or attached to ranged devices.
-Sandshark – http://codex.dungeon-world.com/monster/636010 – The skin has sharp spikes on it, and is really rough. Can be used as a light armor, firestarter, or anything requiring lots of friction. The teeth absorb the liquid from their victims, and when turned into darts can drain the blood.
-Manticore – http://codex.dungeon-world.com/monster/38012 – The skin of the manticore is resistant to fire, the poison from the tail can be harvested, the wings turned into a simple glider, or parachute.
-Sandblaster – http://codex.dungeon-world.com/monster/1810006 – The sand pouch can be used to create bullets/pellets from dirt/sand. It’s throat can be turned into an effective blowgun, slingshot, or other ranged weapon.
Have fun with it! Let your players use one monster’s abilities against the next!