Here is an ADVANCE PREVIEW of the Pirate World kickstarter, due to get going on November the 1st; that’s next Friday!

Here is an ADVANCE PREVIEW of the Pirate World kickstarter, due to get going on November the 1st; that’s next Friday!

Here is an ADVANCE PREVIEW of the Pirate World kickstarter, due to get going on November the 1st; that’s next Friday! I’m so damn excited!

Also, a confession: my real name is Iain! JH is a pseudonym I use to keep google+ stuff separate.

NB: as it’s an advance copy, the page is currently missing some pretty graphics in the main page that show the playbooks and reward levels. The video sound hasn’t been cleaned up properly, and the online preview of the book hasn’t got everything in there yet; they’ll all be fixed by Sunday. Let me know what you think!

http://www.kickstarter.com/projects/2041872302/1975672291?token=e6815d41

23 thoughts on “Here is an ADVANCE PREVIEW of the Pirate World kickstarter, due to get going on November the 1st; that’s next Friday!”

  1. Also, I posted this privately about an hour ago and there were a few comments worth making here:

    Tim Franzke asked about the guide to streamlining Dungeon World to make it easier to play online. Here’s the reply:

    It’s a guide for playing PBP games in which people often can only post once a day/ once per two days. The key point is in taking a load of the results/ assumptions from the GM and giving them to the player, so that when someone makes a move and rolls a 7-9 (for example) it’s resolved quickly, rather than waiting two days for a single move to happen. This does change the game a fair bit, so it’s under specific advice to try it out and see how people like it. There’s a bunch more simple mechanical changes to basically speed stuff up.

    There’s also a load of posting conventions, docs and organisational guides that take advantage of everyone being online, for just making it run that little bit smoother!

  2. And Kasper Brohus got a little confused about the release date. For clarification: the kickstarter goes live next Friday (Nov 1st) and will run until December 3rd, book should be finalised in January! 🙂

  3. Jarrah James, I reckon you should love this book then! The Hireling section is pretty much a chapter in its own right, though I’ve kept the mechanics really simple. Most of the space is taken up by a quick guide to playing with them, and then there’s tons of examples; both Named Hirelings, who’re totally unique characters that players can come across, and Un-named Hirelings, which are the types of people/ creatures you can hire to do your bidding. Both have custom moves, simple play mechanics and a guide which focuses on letting the player and GM develop them into totally unique characters in their own right (assuming they survive long enough!).

    A couple of the new classes run off the simple mechanics; the Reefmonger (who summons Nightmares from the depths) and the Fanatic (who has moves for turning people and crowds into his tools and weapons)

    It’s all designed to be backwards compatible, so you can use it with DW-Hirelings and stuff like the Ranger’s Animal Companion.

  4. For all the sub guys, submersibles are one of the ship types you can commandeer/ steal/ sink! Risky business for your characters travel in one; most of them are deathtraps (even the dwarven underclads) and there’s some really nasty stuff in the deep just waiting to eat you.

  5. Totally, Andrea Mognon. One of my main aims while writing this is backwards compatibility, so you can (hopefully) nab any portion of Pirate World and plant it straight into a Dungeon World game. For example, all of the classes have death moves if you’re playing with Grim World, and if not they all have minor bonus developments for surviving a brush with death.

  6. no work on it done since i opened it the last time ^^ Have to reorder them all and change the way they are presented and write up more but yeah – it is a thing in theory. 

  7. I totally forgot about “Luncheon World”!

    It’s a guide and some simple changes aimed at playing Dungeon World in really short adventures, about half an hour or so. Luncheon World includes a few examples and tiny adventures (e.g. “Who Let the Hydra Out?” and “Don’t Let Them Throw You Into the Volcano Again”) and it’s part of the larger section on streamlining DW to play online.

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