Tonight my group decided to postpone our weekly DW game because we were missing a player. I was good to go, especially since the player in question wasn’t key to my plot.
I realized then that while having one character acting as the plot driver for the campaign (Paladin with a Quest) I should give the other players some time in the spotlight.
So, here’s my idea: Try to have a Danger which is tied into a character, or is well suited to a character.
So far we have a quest for the paladin and a bunch of dangers that stand in the way of the quest. Great but it makes the paladin irreplaceable and the rest of the party, by extension, replaceable.
To rectify this situation I am going to add a couple of dangers that aren’t strictly related to the mcguffin at the centre of the paladin’s quest. For the Cleric I think an undead menace for him to tackle is an obvious answer, especially considering I was already working on one from when I thought the Paladin was going to miss a session.
Now I just have to come up with something for the thief. It could be something that leverages the thief’s abilities or threatens the thief directly. Anything that will make the player feel like their character is important.