GMing a game with my home group. Campaign based on the PCs choosing between conflicting gods. Had a moment of inter party conflict when one player tried to grab an item (scepter) from another. I had them roll against each other with different modifiers based on how they described their move.
roll+str for the fighter trying to grab vs roll+dex for the ranger trying to avoid. It seemed to match the fiction of the fighter grabbing and the ranger ducking out of the way.
Was an in the moment call, and the players seemed OK. Any other suggestions after the fact – hindsight being so much better. Have been thinking of aid, rolling with bond (they didn’t have any) – anything else?