Why i really like the Paladin
When i started with DW the Paladin was the class i wanted to play the most. (i didn’t have access to the Druid at that point)
The Quest ability is really powerful but i am not talking about getting Immunity or a shimering halo – i am talking about the power to influence the game.
You could just start the game and say “You know what? I quest to Slay Nelerox – the Lich Dragon that is a big blight on the land” and suddenly there is this undead dragon in the game and it will be about slaying that gal!
Of course the first session should make sure that every player has input into these things but if a GM doesn’t really follow the procedure you have your own tools as a Paladin to get your interests into the game.
I really like this. I sometimes am really mistrusting of other peoples GMing and having a chance to say “hey GM THIS is what i want in the game” is huge for me.
Of course the Quest could be ignored by the GM, that is a whole other problem.
The main problem with dictating the Groups quest is that you are doing it. Bernd Pressler voiced his concerns that the paladins quest would take over the whole group and make the game ONLY about what the Paladin wants so keep that in mind.