6 thoughts on “Has anyone played in a high-level (10 or higher) game?”

  1. Well, 10 is as high as it goes. Wrapping around to a new class, taking an apprentice, or retiring are all different things, and none of them are quite like becoming more powerful.

    Looking at level 10 itself: the characters are definitely more competent, but not hugely so. Really, they’re more diverse, and they have mechanical guarantees of more things. They build up options more than they build up power.

  2. Well, my concern about taking on a new class at 10 is that the character will still have ten levels worth of stat bonuses. If they continue to accrue more level ups, they will eventually top out a second or third stat. How does this change things?

  3. I reset effective level to 1 and am pretty tough on what moves from their previous class they get to keep. It’s like starting a new career: your old skills atrophy, your new ones take time.

    As an alternative: past 10th level they can no longer take levels from their current class, but can replace moves from their current class with moves from another class.

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