OK, a philosophical question
DW is all about the fiction – yet it has number-mechanisms.
A PC has 9 stats. A monster has three. We roll dice according to those stats and the dice define the outcomes. We change the story according to the die roll results.
So: What is the minimum in mechanics (as in die rolls) necessary to make DW work?
Reason I ask: I get the idea that people see die rolls and statistics in conflict with the fiction, as is often seen in conversations of tags (fiction) vs statistics(mechanics).
As I see it: The fiction is a tree that starts at the trunk and can follow myriads of branches to the very tips. Branching happens in three ways: The GM chooses, the players choose, or the dice choose.
No GM choices? Can’t work in an RPG. (OK it works in Fiasco)
No player choices? Then there is no game.
No dice? Boring – all is predictable.
So, how do you see the balance between tags and numbers? Are you an “I do it all by tags in the fiction!” or an “At night, we roll DICE!” person?