Game rules for poisons always miss one fundamental element.

Game rules for poisons always miss one fundamental element.

Originally shared by Oliver Granger (watergoesred)

Game rules for poisons always miss one fundamental element. They all discuss poison effect and duration. But duration is one of many poison triggers. Here are my random tables for determining poison triggers.

For example, when the poisoned crossbow quill stabs in your back, you don’t feel poisoned, just sore. The paralysis (the poison’s effect) is only triggered when you are immersed (A5) in water (B2.1). Better stay out of that boat till you get the antidote!

POISON TRIGGERS

A:Exposure to trigger

1 Inhale or smell

2 Eat, drink or taste

3 Contact or touch

4 Feel or experience

5 Immersion

6 See or hear

 

B:Trigger categories

1 Energy

2 Liquid

3 Gas

4 Solid

5 Thing

6 Motion

7 Emotion

8 Intention

9 Duration

10 Pick one and roll again

 

B1:Energy

1 Sound

2 Vibration

3 Electricity

4 Heat

5 Cold

6 Light

7 Darkness

8 Magic

 

B2:Liquid

1 Fresh water

2 Salt water

3 Oil

4 Sweat

5 Blood

6 Wine

7 Rain

8 River

 

B3:Gas

1 Breath

2 Flammable

3 Wind

4 Stagnant

5 Smoke

6 Steam

7 Bubbles

8 Fog

 

B4:Solid

1 Salt

2 Sand

3 Food

4 Meat

5 Plant

6 Metal

7 Earth

8 Fabric

 

B5:Thing

1 Shape

2 Colour

3 Symbol

4 People

5 Animal

6 Weapon

7 God

8 Fire

 

B6:Motion

1 Falling

2 Sleeping

3 Walking

4 Running

5 Climbing

6 Swimming

7 Talking

8 Shouting

9 Reading

10 Sitting

B7:Emotion

1 Hope

2 Fear

3 Pain

4 Anger

5 Greed

6 Pride

7 Lust

8 Envy

 

B8:Intention

1 To keep

2 To give

3 To attack

4 To flee

5 To hide

6 To love

7 To negotiate

8 To wait

 

B9:Duration

1 Instantaneous

2 Cumulative

3 Delayed

4 Permanent