Hi guys, I’ve been perusing this Google community for a while but haven’t posted yet.
We’re just finished our 4th once-a-month session of DW with 4 players (wow that seems like a long time writing it down) and its been pretty good so far. One of the big hang-ups for me is keeping combat interesting and properly narrating things throughout a specific battle, which I know is something a lot of new DMs have trouble with. And I still feel like a complete newbie when it comes to this.
I’ve read that new players guide, but how do I make “well he’s still alive so I guess he’s… STILL trying to stab you” more interesting in subsequent battles? I find that after everyone gets off their opening attack, I can’t come up with anything without resorting to someone flanking or lunging or simply swinging again. One time I had a new beast join a fight as one of my hard moves, but then I am kind of back at square one after he makes his attack.
Does anyone have some common maneuvers that enemies might use? I just get absolutely stuck when one of my dudes gets the drop on the PCs, attacks/grabs/bits one of them, they free themselves, and then we’re staring each other down in a fairly neutral position and its back to “well, he swings at you again, what do you do?” (probably something along the lines of “I dodge out of the way”).
We all LOVE this game from a character building perspective, but it’s hard to tell how my players feel about the fights. I guess I should ask them, huh?
It’s frustrating because I want combat to be challenging, and it’s not even that it’s particularly easy for the PCs, (they still take damage!) but I feel like it’s very hard to keep it interesting after each monster makes their attack.