(I had a brief flash of inspiration at work, and posted this move on twitter.

(I had a brief flash of inspiration at work, and posted this move on twitter.

(I had a brief flash of inspiration at work, and posted this move on twitter. People there seemed to like it, so I thought I’d share it over here!)

BLUE MAGIC: When a monster move is used on you, roll +INT. On a 10+, you may add that move to your memorized spells: cast it using “Cast A Spell” as normal. On a 7-9, as a 10+, but the monster’s instinct replaces your current alignment move until you’ve ‘forgotten’ that move one way or another.

20 thoughts on “(I had a brief flash of inspiration at work, and posted this move on twitter.”

  1. Yeah. The monster moves aren’t in your spellbook, so you can’t get them when you Prepare Spells like normal. At least until a monster uses it on you again! Which kind of makes up for the fact that in theory you could gain OMGMONSTERABILITIES.

  2. Gorgeous, Ben.  I love it. If you want to unshackle from the Cast a Spell model, try this;

    BLUE MAGIC: When a monster uses a move on you, roll +INT. On a 10+, you may add that move to your character and use it whenever you like. On a 7-9, as a 10+, but the monster’s instinct replaces your current alignment move as long as you have it. While you list a monster move, you cannot use Blue Magic. You may shed the monster move (and their instict) whenever you like.

  3. Thanks! I was definitely thinking an advancement for wizards, but I could see breaking it up into “gaining monster moves” and “using monster moves” type thing.  One of my first thoughts for Blue Magic was actually “Roll +int, -number of monster moves you currently have prepared” but thought that might be a bit busy.

  4. Right right, what Adam said. When you trigger a move, it’s partially up to the GM to say “Hey, roll for (move),” right? So, when a monster uses a move on you, the GM will say “Hey, roll for Blue Magic, the hag just told you a misleading prophecy or ugly truth.”

Comments are closed.