The cooler of two love letters I’m writing for the PCs who have missed a few sessions of my weekly Dungeon World game.
WORMS GROW FROM THE EARTH LIKE GRASS. DUNWICK RAISES THE KNIFE, AND BRINGS IT DOWN ON THE BODY LYING UPON THE ALTAR OF BEETLES. HE CARVES OUT ITS BLACKENED AND DISEASED HEART, AND BITES INTO IT AS IF IT WERE SUCCULENT FRUIT.
A HUNDRED VOICES CRY OUT “HAIL DIM, THE GODSLAYER!”
Are these dreams? Holy visions? Serpent-venom-induced hallucinations?
GALADIIR STANDS OVER DUNWICK’S FALLEN FORM IN THE BLOODCAKED SANDS. HE LOOKS UP. THE VEILED WOMAN GIVES HIM A THUMBS DOWN: THE SIGNAL FOR DEATH.
Is this the past? Present? Future?
BLOOD AND DEATH AND SONG AND BLOOD AND DEATH AND SONG AND BLOOD AND DEATH AND SONG.
How long have you been out? Hours? Days? Months?
THE SIX MOONS COME INTO ALIGNMENT. EVERYTHING BURNS.
Wait, aren’t there only five moons?
(Because you’ve missed a few sessions worth of swag and XP, level up twice at no cost, then choose two of the following moves… or all three, if you tell me about the last time you broke an vow.
IN VEMON VERITAS: When you’re poisoned, you experience visions. Roll+con. On a 10+, choose two, one a 7-9, one:
– You metabolism the poison itself harmlessly
– You receive clear and lucid visions, rather than strange and confusing ones
– You receive visions on a subject of your choice, rather than one of the GM’s choice
RIGHTEOUS REGALIA: When you lack worthy arms, worthy armor, or a worthy steed, you may add an unwavering sense of direction to one of any desired specifications (flaming, holy, intelligent, whatever) as a free extra boon to any quest.
ARBITER: When you ask what here is evil, you’ll get a bit more nuance: you may ask one yes/no question about their specific vile deeds which the GM will answer truthfully.)