(THIS IS CLOSED, NO MORE ARTIFACTS, THANKS)

(THIS IS CLOSED, NO MORE ARTIFACTS, THANKS)

(THIS IS CLOSED, NO MORE ARTIFACTS, THANKS)

Hey wizards and scholars, want to help me crowdsource a bunch of cool magic items? Say yes and I will give you a name and description, and then rely on you to tell me everything I need to make it a fun Dungeon World relic – game effects, brief backstory, whatever strikes you. I’d prefer fairly low-powered (or no powered!) stuff but if your item is simply too awesome, that’s OK, too.

Comment below with “send me one!” and I’ll assign you a magic item.

113 thoughts on “(THIS IS CLOSED, NO MORE ARTIFACTS, THANKS)”

  1. Adam Koebel PAGE FROM THE CIRCULAR TOME OF THE KAUD-AMENI SEERS

    The object is a circular sheet of hammered gold the size and shape of a dinner plate, with letters in an unknown tongue laboriously punched out so that light shows a text of some sort.

  2. EARS OF THE SOPHONT

    A thousand years from now, this area will be a central battlefield in the magitech construct wars known as the Lesser Sundering. With losses of mortal lives mounting, the artificers of the future will bind the souls of dead or dying combatants into animated jade armors that will continue the fight. The ears are a relic from such a warrior construct, transported back to the present, most likely by a miscast aging or teleportation spell (as we all know, use of time magic is closely restricted by the intervention of the Celestial Keepers of the Noble Ways).

    The ears themselves were created to allow a dead soul to hear the voices of the living, so that is still the easiest way to use them: as a communicative conduit between the living and the dead. Distance and planar barriers may not matter, as long as you can attune the ears to the right soul frequency. That said, since the communication is one-way (these are ears, without an accompanying mouth), there’s no telling which souls might be listening on the other end.

    Additionally, like all those yanked rudely out of time, there is a subtle mystic pull that seeks to draw the ears back to some future battlefield, but it is surely too weak to succeed, if left to its own devices.

  3. No problem Jonathan Walton 

    Marshall Miller LEFT-MOST WAND OF THE JAGODA PRINCESSES

    The object is a slender soapstone wand, inlaid with silver, that once was encrusted with gems. The fittings are now empty save one lonely amethyst.

  4. Mikael Dahl HUDIMAR’S PRECIOUS EGG

    The object is a heavy box made of worked lead. Inside is a bed of ancient hay and an opal the size and shape of a quail’s egg.

  5. THE GOLDEN FISH OF QUEEN MALA

    The object is a golden fish, delicately articulated, the length of a hand.

    Backstory: Queen Mala, the infamous queen of a lost aquatic empire, was widely rumored to have discovered her kingdom’s wealth through the use of a long forgotten mystical metal. Her kingdom’s use of this metal brought them incredible wealth, military superiority, and renown amongst the other kingdoms, but also say that this magical metal was forgotten for a reason. They say that it was a dark and hidden secret that should have stayed lost and that Mala’s island nation was lost to the depths because of their greed. This remaining artifact is one of the few surviving articles of that lost empire.

    Mechanics: This articulated fish is like a dowsing rod for the mystical metals of Mala’s lost kingdom. If suspended, it will articulate and point directly towards the nearest and greatest quantity of this metal within a mile, swimming more vehemently the closer it is.

  6. Vincent Baker THE THIRTY SEVEN GIFTS OF BREDA THE MAD

    The object is a string of amber beads on a silver chain, most of which have been cracked and broken. Eight remain.

  7. LEFT-MOST WAND OF THE JAGODA PRINCESSES

    1 Weight

    The object is a slender soapstone wand, inlaid with silver, that once was encrusted with gems. The fittings are now empty save one lonely amethyst.

    Toys of the Jagoda Princesses for over two centuries, before the fall of the Jagoda, this set of wands was a constant fixture at court.  Each wand could connect to the other wands to create a variety of autonomous, sentient forms.  Whether a snake or a hare or a bird or a man — once connected, the wands could take on a life of their own.

    When you hold a Jagodan Wand in your hand, you may ask the following questions when you Discern Realities:

    – Which way to the nearest Jagodan Wand?

    – Which way to the nearest Jagodan Princess?

  8. RING OF ZIVA

    The object is a thick gold arm ring, intricately and beautifully carved with fertility symbols.

    When the Ring of Ziva is worn on the right arm, any children conceived within one mile of where you sleep will have one of your scars. weaknesses or shortcomings.

    When the Ring of Ziva is worn on the left arm any children conceived within one mile of where you sleep will have one of your powers, skills or bits of true wisdom when born.

    You will dream of these children on the night before/or of their conception and can grant them their inheritance. You do not lose anything by passing along these gifts to the just-born.

    Ziva was the name of an ancient fertility hermaphrodite who took gifts and curses from the local family and bequeathed them upon the child.

    Where Ziva wore this ring is the subject of debate among scholars.

  9. Manu Saxena DEATH CLOAK OF THE GODDESS MORANA

    The object is a ragged silk cloak wrapped around a silver cloak-pin with a decorative design picturing a mountain and a snowflake.

  10. THE EYE OF AJD

    _The object is a barrel-sized piece of brownish-red sand quartz that has been sculpted into a realistic eye*

    History: In aeons past, a hero of a desert people warred with the high demon, Ajd. She used the Twenty-One God-Slaying Secrets to entrap the demon in a shell of sand quartz and, with the now-forgotten Worldbreaker Fist technique, shattered his immortal form.

    From then on, her people held a great feast on the anniversary of their victory and would shatter sand-quartz statues of the demon in tribute.

    Though she and her kin have been lost to the ravages of time, fragments of celebratory Ajd statues still surface. Some say that the demon’s true eye yet remains undiscovered amid the sand.

    This one is surely a replica, yes?

    Mechanics: You may commune with the eye and ask it any question about impending betrayal, treachery, or doom, but doing so requires that you defy danger with Wisdom. GM’s should consider the item’s association with a high demon when determining the results on a 7-9 or a miss.

  11. THE FALSE DIAMOND OF VALKONJA

    0 weight

    This object is a clear piece of glass cut in the shape of a gemstone, affixed to a finely crafted gold chain.

    The cunning Valkonja is the subject of hundreds of stories. This mage-artisan traveled the lands of the Twelve Kingdoms, offering his wares and services to those in nobility. They would pay him huge sums to create items of wonder, either to aid in their rule or merely for fun. Valkonja would then spend days in the castle, feasting with the nobles and “working” on the magical item. When the object was completed, he would have the noble look through the diamond at the item. Remarkably, they saw exactly what he described, even though the item clearly wasn’t what Valkonja promised. And so, with his pack filled to the brim with coin, he would move on and start again.

    When you look through the false diamond of Valkonja after hearing a description of what you should see, roll+WIS. On a 10+, you are able to see through the illusion easily. On a 7-9, you are able to see the truth after a moment, but you take the Confused debility. On a 6-, you see exactly what they described. Why should it be anything else?

  12. THE THIRTY SEVEN GIFTS OF BREDA THE MAD

    The object is a string of amber beads on a silver chain, most of which have been cracked and broken. Eight remain.

    This is a physical object of magical power, of Breda the Mad’s own creation. It serves as a portal for transport to another realm.

    Breda the Mad used it to “reward” those who greatly displeased her. She would drape it around their neck and crack one of the stones.

    The portal goes to a dim Hellenic afterlife, an underworld where the shades of dead slaves and women stand shackled in silent ranks for eternity, ten thousand deep and a hundred thousand wide.

    Wearing the chain and cracking a stone takes you bodily there, naked. Your clothing, belongings, and the chain remain behind. You must make your own way home, if you are somehow able; to Breda the Mad’s knowledge, no one was ever able.

    To magical sight, the chain’s invisible color is an awful morass of murky swirls and nauseous eddies.

    Furthermore, the chain was pivotal to the pursuits of the wizard Kab of the Owl’s Bridge, who believed that he could use it, if only he could discover how, to release the shades from their afterlife and subject them to servitude in his own house. It was therefore an object of jealousy and rivalry between the two.

    (I confess that I used the magic item creation system in The Seclusium of Orphone of the Three Visions for this.)

  13. Giovanni Lanza VELES’ UNIVERSAL PARLIAMENT

    The object is a textured black box of some soft material with smooth metal fittings. On one side is an embedded, transparent  glass dish the width of a palm.

  14. My plan is to put these on cards as part of treasures discovered during a three-table DW session celebrating a friend’s marriage. The bachelor’s character will have this item:

    JEWELRY OF THE DOOMED CONSORTS OF DAHAT

    Ring and matching amulets, all worked in silver.

    Wearing the ring allows you to jump from the location of one amulet-wearer to another. So if you have two adventuring parties, each with an amulet, the ring-wearer can move between them. This planar manipulation is easier with two; Defy Danger with Wisdom if jumping alone.

    …so he can table-hop.

  15. VESNA THE ANNIHILATOR

    The object is a mace with an iron shaft and a strange head made out of antler.

    All clerics and servants of the gods recognize this weapon, although they are forbidden from sharing the secrets of its origin and history with others. Rumors and legends of why this is the case surrounded the relic, many centering about a madman performing unspeakable blasphemies in the darkest of the woods, although the minstrel who first popularized that version of the tale is considered a highly unreliable source when it comes to historical accuracy.

    Vesna The Annihilator’s only known magical power is that anyone slain by it will never appear in the dreams of the living again. Its true value for most lies in the interest organized religions have for it, and offers of its return may always be used as leverage when parleying with such groups, regardless of what is asked for.

  16. If you end up having spares I’ll take a second one, but it seems likely you’ll find takers for your remaining items pretty easily.

  17. The ACCURSED HAND OF THE SPAWN OF THE HOSTNIK is a mangled paw wrapped in fine silver wire. It is the entirety of evil found within the Spawn of the Hostnik (a misbegotten godling), cut off so that the Spawn of the Hostnik might be pure and holy.

    Left alone, the hand despoils the area around it and attracts strange wicked beasts. The most pleasant summer spring may be spewing sludge when the Accursed Hand is left nearby for meer hours.

    Carried, though, the will of a person will contain it. When you carry the Accursed Hand of the Spawn of the Hostnik, the GM will sometimes tell you the Hand’s whispering evils. If you do them with glee, mark XP, though thereafter you may not gain XP for a Good, Lawful, or Neutral alignment until the Hand leaves your possession and you atone as befits your deeds.

    In the hands of an NPC, the Hand will slowly turn them evil, vengeful, and petty. The amount of time this takes depends on the person that holds it: the town baker may be turned quickly, while a holy person takes months or even years to turn.

  18. BELOBOR’S CROWN

    The object is a religious diadem made from bits of fossilized wood joined by silver and gold.

    Belobor was the last Paladin-King of Arah, and when old age and the demands of rulership confined him to his castle, his most renowned knights rode out to carry his will to the borders of the kingdom. He died without heirs, though, and those selfsame knights fell to infighting and power struggles, ensuring the fall of Arah.

    When a just ruler wears the Crown, he or she may lay a Quest (as the Paladin move) on any of their willing subjects. Only one such Quest may be active at a time, and should the one so charged break their vows, any penalty is levied on the wearer of the Crown as well as the quester.

  19. GRUGIAU’S RELIQUARY HELM The object is a knight’s helmet with a crystal chamber over the forehead containing blackened, ancient blood.

    Death does not often let things escape from the behind the black gate without the God’s asking for it. This helmet was forged by death for a great hunter who death made a bargin with, the hunter would live as long as each year he hunted a target of deaths choosing. The hunter became a great hero and his arms and armor sit on display at a great cathedral. The blood occasionally returns to life and seems to pull the helmet in the direction of great tragedy.

    Unknown to all those who would seek everlasting life the helmet is there for the taking… But so is the responsiblity to hunt for that which death itself could not hold. The blood in the crystal always points to where deaths target is.

    Who is brave enough to wear the Barrow King’s helm and send such abominations back to hell?

  20. Adrian Thoen VOTIVE RINGS OF THE DIAGON PRIESTHOOD

    The object is a leather pouch containing five rings the width of a hand, identical save for their composition – one each in gold, copper, silver, iron and the rare and magical “Queen Mala’s metal”

  21. VOTIVE RINGS OF THE DIAGON PRIESTHOOD

    The object is a leather pouch containing five rings the width of a hand, identical save for their composition – one each in gold, copper, silver, iron and the rare and magical “Queen Mala’s metal”

    Originally gifted to the Diagon Priesthood by the Witch-Queen Mala herself, the five rings signify mastery of various rituals and types of magic.

    It is said that each ring can be used to store a spell or magic until it is used, if you know the right ritual to capture a spell you are in proximity to. In order to store a new spell or magic in the appropriate ring, the old magic must be expelled and it’s effects take place.

    (Iron: a level 1 or lower spell)

    (Copper: a level 3 or lower spell)

    (Silver: a level 5 or lower spell)

    (Gold: a level 7 or lower spell)

    (Mala’s Metal: Any one magical spell or effect at a time may be stored as it is encountered.) 

    All five of the rings may also be used in a ritual to call the attention of Mala’s Spirit, but be warned, if you do not have an offering that satisfies her, you can expect cruel punishment.

    If one of the rings is lost, the bearer of the rings may expect a very unpleasant curse.

  22. DEATH CLOAK OF THE GODDESS MORANA

    The object is a ragged silk cloak wrapped around a silver cloak-pin with a decorative design picturing a mountain and a snowflake.

    This cloak was made by followers of the Cult of Morana, Goddess of the Underworld, and bears her sigil of mountain and snowflake.  The  gateway to the underworld is through a mountain, and it is said that her realm is always as cold as winter.

    The cloak has three functions: 

    The Shadow of Death:  When putting the cloak on, the target of your gaze sees you as death itself.  Touch them, and they feel like they’re dying, and nothing can save them but your mercy.  The cloak itself does not cause physical harm, it works on the mind so that the target believes death is imminent, but it is a belief only.  This belief however may cause actual harm as a nocebo effect (reverse of the placebo) in susceptible individuals.  The Cult used this function as part of an initiation rite for converts, but it can be useful in all kinds of interrogations.

    Speak with the Dead: when donning the cloak, the wearer can focus their attention on a person and speak with any of their departed friends, relatives or ancestors.  Each time the wearer asks a question, roll +wis: 10+ get a useful reply, 7-9 get a vague hint or clue, failure means either you get nothing useful at all and/or you anger the spirits and won’t be able to speak with the Dead for at least a day, or until you’ve made proper penance.

    Psychopomp: when donning the cloak, the wearer can scan the area to determine if any restless spirits are present, and if so can help send them to their rest.  This may involve a struggle if the spirit does not want to go, which may be because it has some unfinished business to take care of; if so, it can communicate the details to the wearer.

  23. Jeffrey Fuller 

    GRUGIAU’S UNREMOVABLE GAUNTLETS

    The objects are a pair of finely made armored gauntlets with a locking spike mechanism clearly designed to penetrate the wearer’s wrists between radius and ulna. 

  24. Here’s a try. I don’t know whether “best men” is similar to French “witnesses” at wedding though

    LORD VAW’S STONE

    An unremarkable paving stone, worn smooth on one side.

    Backstory : Truth to be told, Vaw as never been a Lord by title. He was a thief and the childhood friend of one of the doomed consorts of Dahat. And doomed he was too. This paving stone is kind of what remains of his soul : something where you can lay your feet not to stumble, smooth enough to make your life easier and rugged enough to remind you unpleasant but necessary truths.

    Mechanics : Lord Vaw’s stone’s magic only work with characters who are friends and have at least one bond with one of the doomed consorts of Dahat. When you get the stone for the first time, decide the doomed consort of Dahat you’re the closest from.

    From now on :

    + you always knows if the consorts tells you the truth and the consorts always know if you tell the truth ;

    + At the beginning of every game session, roll+bonds to this consort. On a 10+, you get 3 holds. On a 7-9, you get 1 hold. On a miss, you get 1 hold, but the MC will activate a hard move whenever you spend it. 

    You can spend your hold, one on one, to :

    + arrive anywhere where the consort is, fully prepped. 

    + every time this consorts is confused or stunned, the debility can be erased but the PC marks confused  instead. This is not possible if confused is already marked by the PC.

    + to avoid the consort to befriend a useful NPC, to be entangled, ensorcelled, tricked, or things to go out of hand while carousing. You have to face whatever you’re saving the consort from.

    + Defy danger with CHA to redirect any seduction or charming spell to the consort. You have to face whatever you’re saving the consort from. On a miss, the consort is not happy about that. 

    The consort can spend your hold, one on one, to :

    + make you arrive right here, right now ;

    + make you witness any important decision or action that might be taken.

  25. UNLABELED BOTTLE FROM THE CELLARS OF KRASA-SAMO

    The object is a corked and waxed blue glass bottle with a sticky paste in the bottom. The bottle is large and spherical with a cork embossed with an inky compass on its flat end and the herald of Krasa-Samo around its edge, visible through its wax seal.

    Krasa-Samo was the infamous jailer of Orsordor, a dwarven prison in the Western Mountains. It is said he stole parts of his captives to brew elixirs of great strength; their ear, their hair, their smile, their jealousy. If Pyrex’s Death March reached as far as that mountain range, then that surely played a part in the desolation of Orsordor and the scattering of the contents of the cellars of Krasa-Samo.

    When the bottle is stood up on the cork end, the sticky paste within drips down in intricate, Byzantine patterns, forming after a time into a semi-translucent three dimensional map including at its centre the bottle in miniature. This map remains until the bottle is disturbed. The map is largely static, showing details of what surrounds the bottle, including within its current chamber, behind walls, within hidden spaces and in underground passages. Any bottle-sized or larger objects will be detailed; but complex, cluttered and convoluted areas can make discerning anything on the map difficult. The map will reflect changes to structures, objects or creatures in the surrounding areas, albeit at a delayed and slow pace and only while some paste remains draining from the elevated bottom. The map won’t show anything as quick as walking; just snapshots every so often.

    Breaking the seal or the bottle leaves those immediately at hand unable to orientate themselves no matter if they use maps, compasses, directions or experience. They continually find themselves lost.

  26. VALHUN’S REWARD The object is a heavy, unadorned silver neck ring of the sort most often seen worked in gold, suitable for the neck of a child.

    Valhun was a powerful tribal chieftain many years ago. In the early days of his reign, peace was negotiated with the tribe’s ancestral enemies through an exchange of hostages; As Valhun was then without issue, the firstborn son of Valhun’s younger brother Marhak was sent to live among the Almadi, and in exchange Valhun took charge of the Almadi chieftain’s second son.

    2 years later, Marhak’s son was foully murdered, and Valhun’s hosts, Marhak at their head, swept down upon the Almadi to wreak terrible vengeance. In short order the Almadi were no more. The body of Marhak’s son was recovered, and buried with great honors. At the ceremony, Valhun himself placed a beautiful torc about the child’s neck as he wept in sorrow.

    In the following years, Valhun rose to become ruler of a great kingdom built upon the bones of the slaughtered Almadi people, but it was whispered that Valhun himself had become cursed with madness. In the end, Valhun fell, slain at the hand of his own brother, and his once great kingdom became dust.

    Those who come into possession of Valhun’s Reward become astral beacons, drawing the attention of any restless spirits which might have reason to seek vengeance against them. The character is able to see, hear and converse with these spirits, which will often appear at inopportune moments. The spirits are not visible or audible to others, save through the use of magic. This change is permanent – relinquishing possession of the neck ring will not end the effect.

    While in possession of the ring, and when one of the spirits is present, the character may seek to compel the spirit to particular action. (Still working on the move for this)

  27. *****************THAT IS ALL THANK YOU *************************

    I’m looking forward to hearing about all your magic items! Like these:

    Belobor’s Calix

    Bone Shirt Of Krasa-Samo

    Hourglass Of The Son Of Nain

    Hudimar’s Precious Egg

    Kab’s Hammer

    Page From The Circular Tome Of The Kaud-Ameni Seers

    The Owl’s Bridge Man

    Unholy Mantlet Of The Zgos Usurpers

    Veles’ Universal Parliament

  28. SPEARS OF THE TUCHKONEN MARTYRS

    After the battle of the Two Rivers, twelve tribeswomen of the Tuchkonen took up the spears of their fallen husbands and marched to the Imperial capital. They presented eleven spears as a gift of submission to the Imperial Father and knelt in obedience, holding their sorrow close and silent. One woman, the youngest, did not present her husband’s spear. She was empty handed, and proud. Her crow-black hair fell like spear-shafts straight from her head to the marbled floor. She did not kneel.

    In a voice that commanded thousands, the Imperial Father spoke. “Where is your gift, little one?”

    The woman replied, “I have no gift. Now my husband is dead by your word all I have is my hair.”

    With that she produced a short blade and high on her scalp drew it quickly across her hair and held the glossy black tresses aloft.

    The Imperial Father stepped forward to receive the gift of the woman’s hair. In a rush, she thrust forward, revealing the twelfth spear concealed in her hair, and impaled the Imperial Father in the heart.

    The objects are eleven short spears with obsidian tips, copper guards, and ash shafts. Only eleven of the original twelve spears of the Tuchkonen Martyrs are known to exist and reside in the Imperial Treasury. The fate of the twelfth spear is not recorded.

    It is said that you may strike with a Spear of the Tuchkonen Martyr and unerringly slay your target if the target has done you a great wrong. It is also said that to kill with one of these spears brings death to the wielder before the next sunrise.

    Mechanics: One of the eleven spears will unfailingly kill one target if that target has wronged the spear-wielder. The wielder will then in turn die before the next sunrise. Should you be required to make a Last Breath move while wielding a Spear of the Tuchkonen Martyrs you may always take a 7-9 result and bargain with Death without having to roll. Any bargain you strike with Death must somehow push you towards the killing of your target.

  29. WIMPLE OF THE SIAU

    The object is a woman’s head and neck covering cut from fine cloth, internally framed with thick silver wire.

    The Siau were an ancient order of ascetic and scholarly monks, known primarily for their devotion to recording ancient knowledge. Many thought to take advantage of their gentle ways, but none succeeded. This was in part due to the secluded temple lair high on Api Siau.

    The true secret of the Siau were their nuns. While working with the monks they were quiet and obedient, however any threat to the quiet way of life on the mountain was met with vicious reprisal. The Nuns of Siau were tasked with keeping the monks working and unencumbered by worries from the outside world. The nuns were responsible for everything from maintaining the monastery to household chores, to defense of the monastery.

    It was at this last role that they truly excelled. It is said that they had a thousand ways to kill a man and that they concealed a hundred weapons in their wimples. The truth, as is often the case, was even more interesting. The wimple itself was a very versatile weapon.

    The Siau are now lost to the world as the volcano on which the monastery was perched has become active again. It is unknown how the monastery fairs, but the routes to get there have become inaccessible many decades ago.

    It is unknown how this artefact has entered the world, but the Wimple of the Siau is a plain head covering made out of fine strong silk, framed with a thick silver wire. The Wimple counts as a steel helmet, protecting the neck, head and shoulders of the wearer. Weapons striking the Wimple make no noise. With a stern word the silver wire springs perfectly straight and strong as steel, with the silk flowing off of it like a flag. It can be used as a flexible rod in combat and has the opposite of forceful, loud and messy tags. Gentle, quiet and neat perhaps?

    No less deadly, but certainly more graceful.

  30. GRUGIAU’S UNREMOVABLE GAUNTLETS

    “The objects are a pair of finely made armored gauntlets with a locking spike mechanism clearly designed to penetrate the wearer’s wrists between radius and ulna.”

    Grugiau’s Gauntlets represent one of his early efforts of achieving immortality. When locked in place the spike pierces the ulnar artery, the edge between life and death allows the magic of the brace to snap into place. While the lock remains in place, the soul is bound to flesh. The idea was that no matter what harm came to Grugiau, so long as something was something left attached to the gauntlets, his body could be repaired without having to worry about being claimed by death. Preliminary tests on various subjects determined that wearing the gauntlets did not provide a quality of life up to Grugiau’s standards.

    Sometime later Grugiau discovered that the gauntlets could be used for an alternative, less noble purpose. During a period when his guests were being less than forthcoming with vital information, he found many unable to withstand his gentle interviewing techniques. The gauntlets helped solve this problem by preventing the guest’s soul from wandering away while their body was being patched up.

    Surely you would find some altruistic purpose for the gauntlets if you ever stumbled upon them, right? Be warned though, if you ever put on Grugiau’s Gauntlets, getting them off is…messy.

  31. UNSPEAKABLE POWDER OF THE INCUBUS OF KATEEN

    “The object is the tusk of some fearsome animal, hollowed out and stoppered with wax.”

    The Incubus of Kateen was a nightmare embodied in an angel’s form. It was beautiful to the point of bringing tears to the eyes of those who beheld it for too long. Its smile was a sun, and its touch was joyful lightning. To hear it speak was to adore it. When it first appeared, it brought low the city of Kateen simply by walking towards the city’s palace, where it made the Plutocrats kiss its feet before it had them put to the sword. From Kateen, it set its sights on Perameia, and it brought down the entire unbeaten Perameian army with a song, leaving soldiers weeping and crawling after it. Its kiss ended the undefended Perameian Harper King’s life. 

    When it was finally slain by the Soulless Bloodletters, its body burst into a pure white flame, and all that was left behind was a pale powder — the only remains of a monstrous tyrant that might have taken the world. Most of the histories then say that this powder was taken by priestesses of the Red Touch. They consecrated the powder and hid it within an urn, never to be opened or released again. And that was supposed to be the end of the Incubus of Kateen.

    But this. This tusk is priceless, from a blueskin shatterhog, and inscribed on it are the warding sigils necessary to bind demonic essence, sigils I’ve not seen in an age. The wax closing it…this is redwax, isn’t it? From the Red Touch and their holy beehives. This tusk is a prison, meant to hold whatever lies inside forever — until released by breaking the seal. 

    It is warm to the touch. Even holding it, I can feel the tingling in my fingers — a pleasure. A loving heat. And tracing my fingers across its surface…yes, there they are. Not binding runes, these, but description. Identification. “The Unspeakable Powder of the Incubus of Kateen.” 

    Do not break this seal, my friend. Take this tusk, find the deepest hole you can, and bury it. Never remove it. Lest you unleash a power more terrible than that of any weapon or wizard — a power of purest, and most horrible, love.

    If you sprinkle some of the powder onto somebody, they will fall in love with the next person they see. If they are a PC, they may Defy Danger with Wisdom to resist.

    If you ingest a bit of the powder, then your words will be honeyed and sweet. Hold 3. Spend 1 hold to immediately get the effects of a 10+ on the Parlay move.

    If you pour all of the powder upon your head in the proper ritual at a place of power, you can transform yourself into the new Incubus. May the gods have mercy on us all.

  32. THE NIGHT AXE

    [The object is an ancient iron axe that seems to drink light]

    The night axe is made of ancient black iron from the deepest mines of the Dullendow Clan. It is about two feet in length with a unusually heavy single bladed head.

    Used in battle and mine defense, a night axe passively absorbs light that touches it, casting the surroundings in a feint, unearthly shadow.

    If the wielder so wishes it, the axes will absorb all light from a 20ft radius so that no creatures can see into, out of, or within its darkness. The wielder will be able to see, so long as he holds the night axe; which appears to burn with the light of 10 torches.

    [Someone more creative than I have been this week should come up with a move for that last paragraph. “Night’s Kiss” mayhaps?]

  33. Still eagerly awaiting:

    Belobor’s Calix

    Bone Shirt Of Krasa-Samo

    Hourglass Of The Son Of Nain

    Hudimar’s Precious Egg

    Kab’s Hammer

    Page From The Circular Tome Of The Kaud-Ameni Seers

    The Owl’s Bridge Man

    Unholy Mantlet Of The Zgos Usurpers

    Veles’ Universal Parliament

    If you aren’t going to write yours put it up for grabs!

  34. Adam Blinkinsop You cried for another, here you go: PAGE FROM THE CIRCULAR TOME OF THE KAUD-AMENI SEERS

    The object is a circular sheet of hammered gold the size and shape of a dinner plate, with letters in an unknown tongue laboriously punched out so that light shows a text of some sort.

  35. BONE SHIRT OF KRASA-SAMO

    1 armor, 1 weight

    This macabre tabard is made of small bones, each densely carved with ancient runes. Fashoned by the necromancer Krasa-Samo before her ascension into lichdom, each bone contains a secret learned from the dead, stolen from beyond the Black Gates. For good or ill, in wisdom or foolishness, the bone shirt shields its wearer from fear. Some things are better fled from than faced, but you’d never know it while wearing this.

    When drawing your Last Breath, on a 7-9, Death will demand you sacrifice a piece of yourself and a secret of your own—no more, no less. If you accept Death’s offer, your fragment messily attaches itself to the bone shirt, which then vanishes until rediscovered in some forgotten crypt.

  36. BELOBOR’S CALIX

    25 weight

    The object is a giant solid gold drinking vessel inlaid with dentalium.  A single cut garnet is affixed to the bottom of the bowl, that heats up when it smells blood. This is a relic from darker and more violent times, consecrated to things that we now consider evil, but who were our ancestors’ salvation once.

    When you bathe in boiling blood, roll+CON. On 10+, hold 3.  On 7-9 hold three, but New Gods know what you did. On a miss you probably just boil, that’s it.

    Spend your hold 1-for-1 to:

    * get your youth, strength and wits back

    * learn a forgotten secret from ancient times

    * thicken your blood with blood that’s boiling around you

  37. Unless I missed them, the lamers who were assigned these items didn’t submit them, so they are now fair game. The first write-up for each shall be enshrined forever.

    HUDIMAR’S PRECIOUS EGG

    The object is a heavy box made of worked lead. Inside is a bed of ancient hay and an opal the size and shape of a quail’s egg.

    THE OWL’S BRIDGE MAN

    The object is an indistinct ivory figurine smaller than a finger.

    UNHOLY MANTLET OF THE ZGOS USURPERS

    The object is a heavy oak shield mounted on wheels with faded paint on the scarred front.

    VELES’ UNIVERSAL PARLIAMENT

    The object is a textured black box of some soft material with smooth metal fittings. On one side is an embedded, transparent  glass dish the width of a palm.

  38. Jason Morningstar, does that mean we can just add them in if we write them up? If so…

    KAB’S HAMMER

    The object is an iron carpenter’s hammer affixed to a handle of yew wood.

    Kab is the Maker-God Ascendant, a carpenter of such perfection he was pulled sideways through the world and into the Realm Beyond to be preserved in godhood by the Spectators Eternal. His hammer is the one piece of himself he was able to return to the world through an effort that left Kab weakened and utterly at the mercy of the Spectators. The hammer holds within it the very act of Kab’s craft. It is a receptacle for the potential creation of all that Kab could have created, were he left in the world. This potentiality is a key splinter of Kab’s craftsmanship, and the Spectators Eternal cannot be content with their god-in-amber preservation of Kab unless they take the hammer back to their Realm Beyond.

    When you strike a piece of wood with the hammer, roll + Dex. On a 10+, choose 3. On a 7-9, choose 2. 

    – The wood immediately takes whatever form you choose, as if you had carved it that way over decades of painstaking labor, with the skill of Kab.

    – The wood is imbued with the strength and permanence of the Realm Beyond.

    – You do not draw the attention of the Spectators Eternal.

  39. HOURGLASS OF THE SON OF NAIN

    “The object is an ornate hourglass filigreed in silver and gold, filled with black sand.”

    To demonstrate the endurance of the immortal empire, Nain,  Gamal Salah-al-Din commissioned the greatest sorcerer in the land to create an hourglass that would count down the life of the people of Nain. Gamal expected to be presented with an hour glass that would merely have sand suspended to illustrate that there were be no end to the empire. He was greatly distressed to see the sand begin to pour away ushering in an age or turmoil for Nain.

    Gamal violently acted out against the imaginary threat, he began mass executions of anyone he suspected might be acting against the state, starting with the sorcerer that constructed the hourglass. Within two years Gamal brought his empire from the peak of prosperity to the ruin. Near the ended he remained locked away in his chamber watching the final grains of sand drop. In the end, it was his generals that tore him down  killing him with out resistence. Gamal witnessed the last grain fall as his life ended.

    The Hourglass of the Son of Nain, when activated immediately begins counting down the life of a son of Nain. As far as historians can tell, it is always completely accurate. Unfortunately, whose life it follows is not known until the victims death.

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