Conflict in Marking XP for Failed Rolls.
Some people, it seems, get really competitive about gaining XP and leveling. Last night, a player stormed out because the group was gently suggesting that rolling and rolling just to fail was perhaps not a realistic or constructive tactic. Another player leveled up twice in one session (at the end), again due to five or six failed rolls in a row.
I want to combat the competitive spirit at the table, but I don’t know if I can or should. I’m thinking of implementing a house rule: you can only mark XP from failed rolls three times per session. Also: stating that you’re looking for moves to fail will fail to trigger said moves.