This is a quick first draft of rules for alternative character creation. Sage and Adam have said that you could do the game without classes by just having people choose freely from the available moves. This tries to codify that and make it consistent.
I’ve (mostly) avoided making judgment calls about what moves are more powerful than others. I didn’t really want to get into whether Ritual is more or less powerful than Arcane Art. Everything is just one slot except the moves that have to go together, where it’s still one move/slot, but you take them at once. (There’s one exception: you’ll find it if you look, but I think it makes complete sense.)
To make this work I’d need to build gear packages or come up with some other simple gear solution. I am NOT inclined to give people a set amount of money and let them shop.
Thoughts and feedback welcome, and if someone beat me to this, I’d love to see what you came up with.