When a player rolls a miss, I often direct the bad stuff at another player. I do this for several reasons, but there’s two primary ones.
The first reason is that I want to be a fan of the characters. I want to make the character look competent and capable, and as such I often externalize the effects on a miss, by making the bad stuff come from a source the player haven’t got control over. For example, last game I made a Mountain Giant wake up as they needed to sneak past him.
The second reason is to change spotlight. If one character rolls a miss after a short series of rolls, and another player is so far relatively unharmed, then I sometime put that player in a spot to give them a piece of the action.
I usually make softer moves when doing so, even though I could make a hard move. I just find fictional positioning more interesting than damage most of the time. For example, I think having the fighter caught in the Mountain Giant’s fist is a lot more fun than having the giant step on them.
I’m just wondering if other people do this as well. What is your take on it?