Alright, I’ve been wanting to play test an idea I had. In order to play please do three things before the even.

Alright, I’ve been wanting to play test an idea I had. In order to play please do three things before the even.

Originally shared by Matt Smith

Alright, I’ve been wanting to play test an idea I had. In order to play please do three things before the even.

1. Say you are coming to the event.

2. Have a character ready to go and all filled out. All classes are welcome.

3. Prepare one “front”. If you don’t know what this is,  just think of one danger or problem that our heroes might run into.

And that is it! I’ll catch everybody up when the game begins. Please be ready to try out something a little different!

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6 thoughts on “Alright, I’ve been wanting to play test an idea I had. In order to play please do three things before the even.”

  1. Doing the DM shuffle!

    So the idea was pretty simple. 3 players, 3 characters, 3 DM’s 3 fronts. All the same three people.

    The outcome: Interesting.

    During specific times of the game the “Seat” of GM would be shifted and a character that had been taking a back seat would step up to the front.

    A halfling druid, human wizard and human mechanic delved into the sewers under Oberan to investigate the recent plague of clockwork bats that have been stealing metal from the city.

    What they find is that a rat race called the Scavan are working along side a necromancer for reasons unknown. In addition the clockwork bats might have been created by a machinery company owned by a noble who is in competition with the noble of Oberan.

    Could these thieving bats be a way of acquiring metals for mere profit?

    What are the necromancer and Scavan up to?

    What is the necromancer offering the Scavan? Could be food, or safety. But…

    You never know with a Scavan.

    Good times. Props to Michael Walsh  and Darrell Palley for being Guinea pigs with me.

  2. There were some simple but quite effective rules for swapping and ensuring rewards to people for taking up the GM seat. If you got a 10+ on a roll, you could choose to take the GM seat. If you did, your characters gets to mark XP, and if you didn’t, the GM gets to mark XP. Similarly at the end of the scene the GM-seat can be handed over.

    The GM in general didn’t play their character, so at any one time only 2 out of 3 characters were really showing their focus, which felt a little strange at times, but overall it actually worked pretty well.

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