Does anyone use grid-based combat, or some visual form of combat for DW? It seems one could argue it goes against, or at least could potentially distract from the narrative focus of the game. That said, I could also see how it might help not only keep track of the chaotic fun that is DW combat, but also help players better visualize the options they have, dangers faced, etc. I have yet to play myself, but have been wondering about this. Thanks!
Does anyone use grid-based combat, or some visual form of combat for DW?