Have you ever wanted to make your character a bit more unique right from level 1? Have you wished your Ranger knew Two-Weapon Fighting, or your Fighter had Signature Armor rather than a weapon, or that your Wizard was a Specialist? Now you can! Presented in the linked file are 2 Alternate Ability options for each DW Playbook in the core rules. You can swap one ability for another, exchanging your Thief’s Poisoner ability for Shadowing, or allow your Bard to become the Life of the Party rather than find a Port in the Storm.
Check it out and let me know what you think. Some abilities may be revised or expanded upon due to feedback. Enjoy!