Hey guys, so I wanted to get a bit of feedback on a compendium class I’m working on for my Eberron supplement, the Master Inquisitive.
When you successfully solve a difficult mystery, you may take this move when you level up:
Zone of Truth
When you augment your interrogation skills with a bit of magic, roll+CHA. On a 10+, they’ll answer any question you ask truthfully. On a 7-9, they’ll talk, but you need to promise them something first, the GM will tell you what.
Once you’ve taken the Zone of Truth move, you may take the following moves whenever you level up as if they were part of your class’s move list:
I Know a Guy
When you put the word out that you’re looking for someone, something, or some information, tell the GM what, and then roll+CHA. On a 10+, one of your contacts has just what you need or knows right where to find it. On a 7-9, they have a clue of where you might be able to find it.
Only Wizard in the Yellow Pages
Choose a number of divination spells equal to your INT. You can cast those spells as a wizard.
Hard-Boiled Inquisitive
More than a few people have tried to stop your investigations, and you’ve toughened up because of it. You gain +1 armor while on a case.
A couple of questions: should the entry requirement be different? I mean, they are a detective, so I think that solving a mystery is alright.
Only wizard in the yellow pages! Stars and stones that is awesome!
Thanks! Yeah, I’m a huge DF fan and I was like “Include all the Dresden references!”
The entry condition is topnotch! Maybe limit zone of truth to 3/1 questions from a specific list.
Fair enough. My thought was that perhaps the questions would be different depending on the person interrogated, but for the most part it’s “who are you? Who do you work for? Where’s Rachel?”